[h1]New Mechanic: Soul Furnace[/h1]
We know you guys are tired of getting bones, bananas, and iron swords of slashing, especially after you've got insane upgrades already. Now, we've got great news. You can upgrade items you no longer consider worth it into one better item. Varkul has opened his Soul Furnace, and for the low, low price of ten items and a soul, you can upgrade it into one tier higher, getting an item you truly want!
[h2]How it Works:[/h2]
[list]
[*] 10 Common Items + 1 Soul = 1 Uncommon Item
[*] 10 Uncommon Items + 2 Souls = 1 Rare Item
[*] 10 Rare Items + 4 Souls = 1 Epic Item
[*] 10 Epic Items + 8 Souls = 1 Legendary Item
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[h2]New Items[/h2]
We're introducing a few new items to the game to add some variety as well as make certain achievements possible to complete without running into a paywall.
[list]
[*] Iron Helmet
[*] Iron Plate Armor
[*] Iron Steelcaps
[*] Ruby Necklace
[*] Necklace of Strength
[*] Necklace of Furious Strikes
[*] Nature Pendant
[*] Gleaming Ruby Necklace
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[h2]Bug Fixes[/h2]
[list]
[*] Fixed a bug where The Reaper would stop attacking and/or moving if interrupted.
[*] Fixed a bug allowing players to move with the Frozen Heart perk by toggling idle mode on and off.
[*] Fixed a bug where getting an item in the main menu would no longer allow you to hit the play button.
[*] Fixed a bug where Epic & Legendary equip achievements did not award.
[*] Fixed multiple missing entries to item descriptions & incorrect stats.
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[h2]Balance Changes[/h2]
[list]
[*] Adjusted Father Alaric's base HP value to 75.
[*] Capped Kill requirements for next boss spawn to 1000.
[*] Reduced boss item drop rate to 35%.
[*] Adjusted health scaling to no longer scale off of player damage but instead how many times it has spawned. To explain this better: If you kill a boss, the next time he spawns, his health will be doubled. This will keep repeating for every spawn.
[*]
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