[h2]Bug Fixes[/h2]
[list]
[*] Fixed bug with failed boss kill/boss removal callbacks not properly exiting the boss fight and continuing the game.
[*] Added more navigable area for enemies to help prevent clog.
[*] Fixed animation issue causing player to slide off of natural left/right path when getting hit from behind.
[*] Fixed bug with failed auth process not initiating single player mode.
[/list]
[h2]Balance Changes[/h2]
[list]
[*] Decreased Idle Attack from 10 seconds to 7.5 seconds.
[/list]
[h2]QoL[/h2]
[list]
[*] Added body duration to settings to control how long bodies persist for before removing.
[*] Added resolution quality slider.
[*] Added kills remaining until next boss counter.
[/list]