Patch 1.0.5: Bug Fixes & Improvements

[h1]Gameplay[/h1] [list] [*] Corrected the Cost of Go’n Totems to their intended base Cost of 75 Food, 50 Crystal. [*] Corrected the Damage of Settlements to their intended Damage of 15 / 20 / 25. [*] Corrected the Regeneration Rate of Mystic Healing to their intended Rate of 1. [*] Corrected the Food Contained by Berries to the intended 800 per patch. [/list] [h1]Miscellaneous Improvements[/h1] [list] [*] Added an additional authentication check to both ranked and unranked matchmaking in order to prevent several issues players had while queuing. [*] Unit upgrading is now spread over a larger amount of frames, significantly reducing the data packages to prevent disconnects. [*] Added sound effects to the active abilities of the Sabertooth, the Golem and the Ankylosaurus. Sound effects for the remaining active abilities will follow next patch. [/list] [h1]Bug Fixes[/h1] [list] [*] Fixed an issue where Lava Elementals could not attack anymore after using their ability. [*] Fixed an issue where Whisps could drop off Ressources at a Settlement that is still under construction. [*] Fixed an issue where Supernova would still deal damage even if the Elemental was killed beforehand. [*] Fixed an issue where a delayed Meteor will appear once you regain vision on a Meteor ability if losing it between the first and the second impact. [/list]