Patch 1.0.4 : Balancing & bug fixes

[h1]Gameplay[/h1] [list] [*] Increased Vithara starting Crystal on standard setting and in ranked from 25 to 30. [*] Dilophosaurus and Caustic Dilophosaurus bonus damage vs Infantry increased from 25% to 50%. Removed bonus damage vs Ranged. [*] Ankylosaurus and Sturdy Ankylosaurus Cost reduced from 100 Food, 50 Crystal, 40 Power to 100 Food, 50 Crystal, 30 Power. [*] Protection Cost reduced from 175 Food, 150 Crystal, 150 Power to 150 Food, 125 Crystal, 75 Power. [*] Watchtower and Bonetower Buildtime increased from 40 seconds to 45 seconds. [*] Charge Cooldown increased from 10 seconds to 20 seconds. [*] Go’n Totems Base Cost decreased from 100 Food, 75 Crystal to 75 Food, 50 Crystal. [*] Ancestors spawn count reduced from 4 to 3. [*] Vithara Settlement Buildtime increased from 25 seconds to 40 seconds. [*] Wildlander and Necromas Settlement Buildtime increased from 60 seconds to 70 seconds. [*] Settlement HP reduced from 1750 / 2500 / 3500 to 1500 / 2000 / 2500. Settlement Damage reduced from 20 / 25 / 30 to 15 / 20 / 25. [*] Growth and Mystic Healing Regeneration Bonus reduced from 2 to 1. [*] Witch Doctor and Cursed Witch Doctor HP reduced from 200 to 175. [*] Villagers, Minions and Whisps HP reduced from 100 to 75. [*] Eruption Range bonus reduced from 2 to 1. [*] Supernova now has its damage reduced by 50% vs worker units. [*] Food contained per Berry Patch increased from 750 to 800. [/list] [h1]Miscellaneous Improvements[/h1] [list] [*] Increased the turn reaction speed of units by 10% when changing directions for a more responsive feeling. [*] Minor stability improvements. [/list] [h1]Bug Fixes[/h1] [list] [*] Fixed an issue where games could start with the main menu still on screen. [*] Fixed an issue where joining a lobby with full player slots would not put you as spectator but instead push one of the players to a spectator slot. [*] Fixed an issue where the above behaviour would also cause the play / spectate button to break for the affected players. [*] Fixed an issue where keyboard inputs from keyboards with a very high repeat rate could be registered twice. [*] Fixed an issue in the tutorial that could cause one of the objectives to complete automatically. [*] Fixed an issue that could cause the Big Game Hunting talent to have no effect. [*] Fixed an issue where the UI size would reset to the default size everytime the game is restarted. [*] Fixed an issue where an achievement could trigger incorrectly. [*] Fixed an issue where you double clicking / ctrl clicking would also select entities inside the Fog of War. [*] Fixed an issue where Skirmish settings could still apply to the Campaign. [*] Fixed an issue where Lava Elementals can be unable to attack for a few seconds after using their ability. [*] Fixed an issue where ability indicator circles could remain on the ground forever. [*] Fixed an issue that could cause the AI to break and neither start rebuilding nor to surrender after losing all drop off sites. [*] Fixed an issue where certain Vithara construction sites had less HP than intended. [/list]