Patch 1.0.4 Now Available!

Dungeon Drafters

Dungeon Drafters is a mystery dungeon adventure set in a world where magic is cards, and cards are magic. Explore ancient ruins, loot rare cards and employ clever combos to defeat your foes and build the legendary spell deck that could save the world.

[quote]PasteBin for improved language software translation: [url=https://pastebin.com/PwChuDBG]https://pastebin.com/PwChuDBG[/url] [/quote] [h1]Greetings everyone! โœŒ๏ธ[/h1] We are excited to announce the release of our latest patch,[b] Version 1.0.4[/b]! After a week of dedicated efforts to address various major issues, we hope to have resolved most of the problems encountered. We truly appreciate your patience and support throughout this process. [img]{STEAM_CLAN_IMAGE}/42493224/19ae9ab23ba309d4ee1a75e71e6af5820f22526a.png[/img] [h2]Future Updates[/h2] Moving forward, we will continue to work on updates, albeit at a more reasonable pace. While we won't be pushing out patches every two days like before, we will still be sending out updates on a regular basis, as needed. Of course, if any significant softlocks or issues arise, we will take care of them promptly. We are also thrilled to share that we will begin focusing on improving the overall quality of life in the game. Our goal is to make your gameplay experience as enjoyable and seamless as possible. [h1]Patch Notes[/h1][hr][/hr] [h2]Balance Changes and Fixes[/h2][list] [*] GraveStone now only Exhumes one card when killed. [*] Hinokami now takes longer to close the arena and creates lava tiles less frequently until the final health bar is reached. [*] Hinokami Primeval Stomp now deals only one damage to enemies above magma. [*] Lost Wreckage Guardian is less likely to teleport under its own marked attack. [*] Lost Wreckage Guardian's marked attack now deals four damage. [*] Traps (e.g. web, onsen, magma) are now destroyed upon creation over puzzle tiles (e.g. sacrifice, pressure plate). [*] Common chests in the 4 main dungeons have a higher chance of dropping basic boosters on ? rooms. [/list] [h2]Quality of Life[/h2][list] [*] Hinokami Primeval Stomp has better visual effects to help players understand when it occurs. [*] Gizmos now complete their actions a bit faster for smoother gameplay. [*] Tesla Claw and Pile Drivers now show their range when they receive damage. [*] Glimpse card has an improved sound effect. [/list] [h2]Bug Fixes[/h2][list] [*]Previously, certain updates to quests were not functioning correctly, this has been resolved. [/list][quote]It appears that the progress of the "Kill a Guardian" quest given by the Innkeeper is only updating upon speaking with him. We are currently looking into this matter to determine the cause of the issue.[/quote][list] [*] Monsters that fell in a chasm with hex have correct HP when found in another floor. [*] Copper Golem no longer softlocks the game when knocking a gizmo onto a chasm. [*] Characters falling in a chasm and holding movement inputs will no longer end up outside of the room out of camera sight. [*] Mobs and contraptions can no longer spawn traps over chasms covered by webs or thin ice. [*] Slimes will no longer be teleported outside of the current room while splitting, even though this issue was occurring rarely. [*] Illusionist teleports to the correct tile when lured. [*] Treasure Hunter no longer heals when failing to jump on a loot tile. [*] Some wrong traits from mob actions and cards were fixed/added. [*] Secret Boss is properly tagged as sturdy. [*] Lost Wreckage Guardian no longer performs Perfect Mitosis under incorrect conditions. [*] Added missing sounds to the Whirlpool and Cannon in the Lost Wreckage. [*] Tower of Doom Magma from crystals disappear when out of combat. [*] Tome Sigil no longer disables Crystal Shrines on the boss floor. [list][quote]Not working properly on MGR, it will be fixed on the next patch.[/quote][/list] [*] Fixed a issue related to Flawed Mitosis audio, but we are investigating to ensure there are no additional issues. [/list] [h2]Known Issues[/h2][list] [*] Arena flags may not show as completed until the player leaves and returns to town. This is a visual issue only and does not affect rewards or completion status. [*] Traps (e.g. stun trap, puppeteer) are now intentionally destroyed upon creation over puzzle tiles (e.g. sacrifice, pressure plate) for better gameplay experience. We will make a Quality of Life improvement in the future to prevent players from mistakenly placing them in such areas. [*] Sometimes if the game starts connected to the gamepad but the mouse is on-screen, the inspect UI might not work properly. [/list] [quote]This can be fixed by going to the options and changing it to KBM and Gamepad again; the mouse should disappear.[/quote] [h2]Known Issues High Priority[/h2][list] [*] Transcend (Oracle Card) is not working properly. [*] Penguin puzzle crash. Seems to be a very rare issue, but we got a log and we are investigating. [/list] [h1]Thank you[/h1][hr][/hr]We would like to take this opportunity to express our gratitude once again for your continued support. We hope that you enjoy playing the game and that our latest patch makes your experience even better! Thanks everyone, for this great first week! ~ ๐Ÿ“• [i]Fressato[/i]