[list]
[*] City Leaders now gain XP from city population growth and building construction (up to Level 5 for characters that have none of: Civic, Artisan, Mercantile).
[*] Custom Unit Types now have access to weapon and armor variants (ie culture 'specials').
[*] Changed the Diplomacy Window display of Dungeon Factions to include more relevant information and to show the Dungeon site name as header.
[*] Faction Flags are now shown for major factions in the Diplomacy Window.
[*] Outliner now shows City Population next to the type moniker.
[*] Outliner now shows if an Outpost is in the process of upgrading to a City or Fortress.
[*] Fixed a bug causing the special ability availability logic for Custom Unit Types to use an inverted flag for cavalry status, leading to ability options not being as intended.
[*] Fixed a bug causing some special modifiers to damage to not be applied correctly when applied to ranged weapons.
[*] Fixed a bug causing Dungeon Factions based on Dungeons from custom map seeds to have the wrong name.
[*] Fixed a crash bug related to sieges by unaligned armies.
[/list]