Patch 1.0.3.34

[list] [*] City Leaders now gain XP from city population growth and building construction (up to Level 5 for characters that have none of: Civic, Artisan, Mercantile). [*] Custom Unit Types now have access to weapon and armor variants (ie culture 'specials'). [*] Changed the Diplomacy Window display of Dungeon Factions to include more relevant information and to show the Dungeon site name as header. [*] Faction Flags are now shown for major factions in the Diplomacy Window. [*] Outliner now shows City Population next to the type moniker. [*] Outliner now shows if an Outpost is in the process of upgrading to a City or Fortress. [*] Fixed a bug causing the special ability availability logic for Custom Unit Types to use an inverted flag for cavalry status, leading to ability options not being as intended. [*] Fixed a bug causing some special modifiers to damage to not be applied correctly when applied to ranged weapons. [*] Fixed a bug causing Dungeon Factions based on Dungeons from custom map seeds to have the wrong name. [*] Fixed a crash bug related to sieges by unaligned armies. [/list]