[list]
[*] Bombs can now be generated as armament for units if the Gunpowder module is enabled. This is a possibility for cultures that have knowledge of Gunpowder or alchemy - and for special miner and sapper unit types. Note that Gunpowder is currently not a full Culture trait, so you'll only see it by inspecting unit types in the Encyclopedia. It will become a full Culture trait in a future update.
[*] Added four Bomb weapons with different stats: Crude Bombs, Bombs, Shrapnel Bombs and Fire Bombs.
[*] Unit weapons can now have non-Physical base damage. The first example of this is the Fire Bomb weapon.
[*] Increased the chance of Gunpowder weapons being enabled for a culture, when that module is enabled. The chance is still based on technological progress and cultural traits, but more factors are considered and the base chance is slightly higher. I'll continue tweaking carefully if necessary to avoid overshooting.
[*] Fixed a number of bugs relating to the Army Transfer/Split functionality and UI.
[*] Fixed some Fortress Upgrades not showing full details on requirements when unavailable.
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