Patch 1.0.2.68

[list] [*] Units now have an experience level icon displayed if they are level 1+. The tool tip for this icon will show what benefits the unit has gained from those experience levels. [*] Unit experience level display also comes with modding support. See the Modding Guide for instructions on how to change the display with custom images and frames. [*] Improved the unit strength display in most windows to be more readable, with larger and clearer font. [*] Unit strength display now has a tooltip showing the max strength of the unit - and the default strength of the unit type, if a unit is understrength. [*] Tribal Population Growth: Migration now provides a greater benefit to Population Growth. [*] Tribal Camp: An action has been added which allows allocating Food from faction stores to a particular Camp. This will boost Population Growth and provide a buffer against starvation (through a local Food store increase), based on the amount of Food provided. [*] Shrine Dedication: Religion-class followers now contribute to the pool of available dedications. The religion still has to be compatible with the faction, but in most cases this will be so. [*] Influential: New character trait which acts as 'counts-as-class' for Civic. [*] Divine Favor: Added additional domain-specific boons. [*] Divine Favor: Most temporary boons now last 60% longer. [*] Dungeon Expeditions: Increased the experience benefit from having a Mentor in the party. However, Mentors can now longer give other Mentors bonus experience. [*] Character Experience: Overseeing construction of a site or the upgrade of an outpost (to city/fortress) will now yield Experience for the assigned character. [*] Save games are now listed in chronological order - even for autosave files. Many players have expressed that always having autosave at the top does not add value, and increases the risk of accidentally loading the wrong game file. [*] Workers Window: Settle City now includes in the query dialog whether a City has the blocking effect from recent settlement (including duration) and such options are now unselectable by default. Previously you would not be notified until you made a selection, and would have to reopen the window to select a new city. [*] Transfer Units / Split Army: Double-clicking a unit is now a shortcut for to the 'create new army' button. This allows quickly creating a new army with a specific initial unit. [*] "Give/Swap/Revoke Item" actions have been added to the Character Context Menu for Followers (when relevant). [*] Made some visual improvements to the Battle Report window in how units are shown. [*] Added notifications for the completion of City Settlement and Outpost Fortification projects. [*] Fixed an army state corruption bug related to saving/loading games during migrations. [*] Fixed a missing UI update trigger in the Dungeon Window. [*] Fixed Follower text overflow in the Trainer part of the Military Window. [*] Fixed Follower text overflow in the General/Officer panels of the Army Window. [*] Fixed a number of crash bugs in the Transfer Units window. [/list]