[list]
[*] Units now have an experience level icon displayed if they are level 1+. The tool tip for this icon will show what benefits the unit has gained from those experience levels.
[*] Unit experience level display also comes with modding support. See the Modding Guide for instructions on how to change the display with custom images and frames.
[*] Improved the unit strength display in most windows to be more readable, with larger and clearer font.
[*] Unit strength display now has a tooltip showing the max strength of the unit - and the default strength of the unit type, if a unit is understrength.
[*] Tribal Population Growth: Migration now provides a greater benefit to Population Growth.
[*] Tribal Camp: An action has been added which allows allocating Food from faction stores to a particular Camp. This will boost Population Growth and provide a buffer against starvation (through a local Food store increase), based on the amount of Food provided.
[*] Shrine Dedication: Religion-class followers now contribute to the pool of available dedications. The religion still has to be compatible with the faction, but in most cases this will be so.
[*] Influential: New character trait which acts as 'counts-as-class' for Civic.
[*] Divine Favor: Added additional domain-specific boons.
[*] Divine Favor: Most temporary boons now last 60% longer.
[*] Dungeon Expeditions: Increased the experience benefit from having a Mentor in the party. However, Mentors can now longer give other Mentors bonus experience.
[*] Character Experience: Overseeing construction of a site or the upgrade of an outpost (to city/fortress) will now yield Experience for the assigned character.
[*] Save games are now listed in chronological order - even for autosave files. Many players have expressed that always having autosave at the top does not add value, and increases the risk of accidentally loading the wrong game file.
[*] Workers Window: Settle City now includes in the query dialog whether a City has the blocking effect from recent settlement (including duration) and such options are now unselectable by default. Previously you would not be notified until you made a selection, and would have to reopen the window to select a new city.
[*] Transfer Units / Split Army: Double-clicking a unit is now a shortcut for to the 'create new army' button. This allows quickly creating a new army with a specific initial unit.
[*] "Give/Swap/Revoke Item" actions have been added to the Character Context Menu for Followers (when relevant).
[*] Made some visual improvements to the Battle Report window in how units are shown.
[*] Added notifications for the completion of City Settlement and Outpost Fortification projects.
[*] Fixed an army state corruption bug related to saving/loading games during migrations.
[*] Fixed a missing UI update trigger in the Dungeon Window.
[*] Fixed Follower text overflow in the Trainer part of the Military Window.
[*] Fixed Follower text overflow in the General/Officer panels of the Army Window.
[*] Fixed a number of crash bugs in the Transfer Units window.
[/list]