Patch 1.0.2 is live!

Swords and Sandals Crusader Redux

The world of Swords and Sandals is at war! Join the Crusade against Emperor Antares! For the first time since 2007, the beloved Swords and Sandals Crusader returns, reforged from the ground up. Fast paced, addictive tactical warfare is back and better than ever!

[i][b]"So you made a mistake back there at the Siege of Eddengarth. Chin up, soldier. We've all screwed up one time or another, and most of us are still here to tell the tale. This round's on you, lad." - Baron Wolfgang[/b][/i] This is the second big patch for the game and is in response to the wealth of feedback I've received on the game so far, the good and the bad. I read every review and even after all these years making games I still can't help but take them personally, it's only human nature. Some reviews you can't do anything about ( "This game sucks!" ), but others that provide constructive feedback can be invaluable and should be listened to. There were some incredible ( though negative ) bits of feedback in the reviews for the game so far and I've really tried to address them and implement many suggestions. One note on all content now being unlocked - I originally thought it might be motivating for players to play through chapters and be rewarded by unlocked game modes and characters, but the majority of people want it all available right away, so here it is ( Just like in classic Crusader! ). There's no wrong answer here, it's all totally personal preference. In this case, you wanted it - you got it! Anyway, here are the new features and so on below. There is a [b]lot[/b] of stuff that has changed and been improved, and honestly I haven't been able to test it all fully so if there are more bugs you find, hit me up in the Discussion and I will fix them ASAP. This game is evolving and I'll continue to fix and tweak it as often as I can. Thanks, as always for your patience and enthusiasm for [i]Swords and Sandals[/i]. Cheers, Oliver Joyce Whiskeybarrel Studios [b]New Features[/b] [list] [*] Added the ability to scroll up and down on the map by dragging the mouse or moving the scroll-wheel [*] Simplified the "Greatest Colossus In The World" missions so you no longer have to travel round the map to fight your foes. Instead each colossus is presented to you one after the next, a little like the Swords and Sandals 2 tournaments. [*] Colossi now have different duel location backgrounds for the [i]Greatest Colossus[/i] missions [*]Totally rewrote the auto-battle code to better represent the power of colossus troops, higher leader levels and upgraded soldiers on both sides [*] You can now transfer garrison units 10 at a time [*] You can also now sell army units 10 at a time [*]New skill - [b]ARCHAEOLOGY[/b] - Each point gives you a +10% chance of a better result when digging. [*] Added Error log messages - hidden by default. If you tap the S&S Crusader logo (on the main title screen ) ten times, you'll hear a chime and ERROR LOGS will be turned on for the duration of the session. A lot of the time these error logs are useless to me but sometimes they strike gold so can be worth sending to me via Discord. [*] Visit our Discord at [url=https://discord.com/invite/swordsandsandal]https://discord.com/invite/swordsandsandal[/url]s to find out how to help debug the game if you're keen! [/list] [b]Game Tweaks and Balancing[/b] [list] [*] All game modes and characters are now available from the start of the game. [*] Levelling up has been changed! Your character stats and abilities now continue through the campaign and transfer from leader to leader. Previously, each chapter would assign new stats to different commanders (for variety) but many preferred the classic Crusader levelling up experience. [*] Related to this, there's an XP level cap of 6 levels per chapter in the campaign. EG in Chapter 2, you can reach Level 12, Chapter 3 , level 18 and so on. This is to keep the game balanced and challenging throughout the campaign and reduce grinding. [*] Removed the [b]COLOSSUS MASTERY[/b] skill (replaced by Archaeology ) - this skill was not working properly and so it's been removed ( for now anyway ) [/list] [b]Bug Fixes[/b] [list] [*] Fixed a bug in Ch 8 M4 where the mission would end after a turn [*] Upgraded internal AIR SDK to 33 for more stability [*]Fixed a bug where defeating an enemy leader in their stronghold did not count towards defeating their campaign armies in some missions [*]Fixed a bug where Ch 8 M 2 and 3 were the same mission played twice [*]Fixed a bug where the game would sometimes freeze when a player dug for gold/artefacts [*] Fixed logic so Sir Belgrave will always have a catapult on hand during his first siege mission ( Ch 2 M 4 ) - though they can not be bought/upgraded (by design) [*] Potential fix for troops stopping movement during sieges (rare bug where they appear to walk on the spot indefinitely and can't be hit) [*] Fixed an exploit where you could capture a stronghold after retreating and returning. [*] Tweaked the volume of colossus attack sounds [*] Other small misc bugfixes [/list] Final note - I still don't have a solution for textures disappearing after some time ( this is when you see blank squares, white or otherwise ) instead of game graphics. I haven't been able to figure out why but there's a slow texture memory leak somewhere. I will absolutely try and solve this when I can, but meantime if it happens to you, my apologies. Reloading the game will clear it all up, of course, inconvenient as it is.