Patch: 1.0.0.7

Spirited Thief

Scout, loot, and get out in Spirited Thief, a tactical turn-based heist simulator with a twist. Search ahead as spirit, Trin, and grab the goods as thief, Elaj. Just make sure you have the loot before the guards come looking!

Hello Thieves! A lot of difficulty tweaks are added in this patch, but also quality of life changes and bug fixes! The ritual level has also been entirely redone to give it a little extra oomph. [h3]Difficulty[/h3] [list] [*]Added new difficulty option that reduce the number of guards and simplify puzzles, which is active by default on story mode [*]Story mode now has 14 turns between danger level increase (from 12) [*]Burrow Spiders: one cutthroat is possessed instead of a sharpshooter [*]Guard's tower: made the second-to-last floor easier [*][spoiler]Shop attack[/spoiler]: replaced Xec runes with Nes runes, and made top corridor easier - with more leeway. [*]Added bells to level that didn't have them: [spoiler]Shop attack[/spoiler] (2), Burrow spiders (2), Guard's tower (2), [/list] [h3]Quality of Life[/h3] [list] [*]Hidden buttons that have been inspected now have a map hint [*]Trin's curses and glyphs can now be toggled by reusing them again on the same target. [/list] [h3]Changes[/h3] [list] [*]Ritual level redone, it is now more survival than puzzle oriented, and introduce new mechanics more clearly. [*]Besk's disguise doesn't slow him anymore, but is lost when walking next to a guard. [/list] [h3]Bug fix[/h3] [list] [*]Curses could be lost after a rewind [*]Glyphs could be kept even after deselecting their ability in the shop [*]Sorceresses' spell rotation could get messed up during loot phase [*]Thieves could get instant killed by non-enraged guards in various situations [*]Guard's tower: the last floor's dialog could trigger too soon after a rewind [*]Guard's tower: blue area (access to last floor) wasn't correctly cleared [*][spoiler]Shop attack[/spoiler]: removed a possible cheese with Besk [*]Besk can't use TP orbs anymore [*]Guard vision cone would not correctly display on barriers, reinforced doors, locked doors, and alarmed doors. [*]Twitch integration would not work correctly when connecting using the channel url rather than the channel name [/list] Thank you for reading! You can follow the game on [url=https://twitter.com/spirited_thief][b]Twitter[/b][/url] and join the [url=https://discord.gg/gCzgu8s8zJ][b]Discord community[/b][/url]!