Patch 0.934

Deepest Chamber: Resurrection

Delve into the depths of Deepest Chamber: Resurrection, where card boosting is your key to survival. Employ this unique mechanic to augment your abilities, strategize your next moves and endure a series of increasingly perilous descents in this gripping rogue-lite, card-battling adventure!

A small patch after our big update! Thank you everyone for your continued support! [list] [*] Fixed a crash happening on combat start with the following item combination: Handkerchief + (Innate) Thief's Codex [*] Fixed a crash related to swiftly opening and closing a hero inventory repeatedly. [*] Fixed buff icon of Coagulate. [*] Fixed an easy infinite with Serpent Ring + Toxicity. [*] Fixed an easy infinite with Lavacore + Sentient Blade. [*] Fixed Serpent Ring not triggering when the very first poison was applied to an enemy. [*] Fixed some curse cards not losing their boosted state on exhaust. [*] Added limitation to the number of card summon animations spawning at the same time. [*] Reduced the card upgrade number from boss encounters. (3 -> 2) [*] Reduced extra hand size from Amass. (2 -> 1) [*] Flurry potion flurry value changed. (2 -> 1) [*] Removed gold icon from the skip choice in reward panels. [/list] Have a nice day and see you in the depths, Balcony Softworks