Delve into the depths of Deepest Chamber: Resurrection, where card boosting is your key to survival. Employ this unique mechanic to augment your abilities, strategize your next moves and endure a series of increasingly perilous descents in this gripping rogue-lite, card-battling adventure!
A small patch after our big update!
Thank you everyone for your continued support!
[list]
[*] Fixed a crash happening on combat start with the following item combination: Handkerchief + (Innate) Thief's Codex
[*] Fixed a crash related to swiftly opening and closing a hero inventory repeatedly.
[*] Fixed buff icon of Coagulate.
[*] Fixed an easy infinite with Serpent Ring + Toxicity.
[*] Fixed an easy infinite with Lavacore + Sentient Blade.
[*] Fixed Serpent Ring not triggering when the very first poison was applied to an enemy.
[*] Fixed some curse cards not losing their boosted state on exhaust.
[*] Added limitation to the number of card summon animations spawning at the same time.
[*] Reduced the card upgrade number from boss encounters. (3 -> 2)
[*] Reduced extra hand size from Amass. (2 -> 1)
[*] Flurry potion flurry value changed. (2 -> 1)
[*] Removed gold icon from the skip choice in reward panels.
[/list]
Have a nice day and see you in the depths,
Balcony Softworks