Venture into a frenetic metroidvania and take part in a fight between divinities where you will have to choose between Corrupting Gold and Purifying Light to achieve your ends.
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Hello everyone!
It’s been almost a month since we released patch 0.9, and we haven’t been idle since.
Before we dive into the content, a quick message for our backers. We haven't forgotten anyone.
The physical rewards take time (we're prioritizing finishing the game first), and I promised to write an article on the subject, it will be done.
I'm just very tired and can’t work late at night anymore, but I will write a post dedicated to the backers :)
I also need to send the keys to the people who responded recently (~the last 2 months). Again, I apologize, but I have a ton of things to manage simultaneously. It will be done, don't worry.
Now, let’s move on to this new patch!
As I explained before, content-wise, the game is complete. However, there are still plenty of small things to do here and there, and we’re tackling them head-on.
[h3]Release date.[/h3]
I was hoping to announce the day of the final release today.
But as we have (maybe) some exciting news to share, for now I can’t confirm any release date.
Maybe June, maybe a bit later. As we say in French, waiting more will make the cheese even better.
Give us a little bit of time to confirm everything and make the announcement you are all waiting for.
In the meantime, we are just making the game even better.
[h3]The artistic overhaul of Biome 3 “The Ruins of Lemia” is complete![/h3]
Enjoy the new look of this zone, the largest in the game, starting from patch 0.9.4.
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The Biome 4 is the next one on the list (and it’s in progress).
[h3]Optimization, Memory Usage Improvement / Memory Leak Fix[/h3]
During the month of May, I almost exclusively worked on optimizing the game and reducing memory leak issues.
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In this new version, you should experience a much more stable and less resource-intensive game.
There are still a few culprits here and there, and we will chasing them down for the next update.
Also, the game will be way more optimized in the future. I have a big card in my pocket, which will take time and will arrive in a future patch! I hope to double the game’s performance!
[h3]New Sounds in the World of Noreya[/h3]
Over time, you’ve come to know us, and you know we pay attention to detail in every corner.
Starting with this patch, you will have the pleasure to hear a new variety of footstep sounds; in fact, some passages will have water or leaf sound effects.
[previewyoutube=SSNtjRIqyvI;leftthumb][/previewyoutube]
It’s a small detail, but I think it adds a significant charm.
Additionally, some monsters, objects, and Boss 3 now have sounds!
Now, let’s move on to the bug list!
Improvements / rework:
[list]
[*] Rework art Biome 3
[*] General optimization
[*] Memory leak fix (>90%)
[*] New VFX on some Boss 6 attacks
[*] not respawning at a destroyed statue
[*] You can now teleport between “true ending” statue
[*] You can now choose the world of Gold or Light in the true ending
[*] You don’t need to spam the arrow key to scroll in the menus now
[*] Berserker monster will react to distant attacks
[*] Fallen King will start running even facing your Ghost
[*] Fallen King has been reworked
[*] Fallen King, Spell Master, Sword Master bosses now have a cinematic cut-scene.
[*] Doors are now 20px wide, so it should fix the possibility to be stuck against a door
[*] the map b2_14 is now visually complete
[/list]
Bugs:
[list]
[*] Soul Slicer / Ghost Soldier not throwing the projectile on the good position when facing left
[*] Life bar was showing grey hearts in some conditions (taking damage / removing skills)
[*] Distant Attack stopped by destroyed blocks
[*] Distant Attack stopped in the ground when landing and shooting at the same time (frame perfect)
[*] Distant Attack Impact was not displayed at the good position
[*] Icy physics going down a slope
[*] Soft lock possible in b2_19_2
[*] Selecting entries in the menu with the mouse is not consistent (width of the hitbox)
[*] Backer tomb trigger an error and slow down the game
[*] We can still see items in the map without the skill
[*] In the skilltree menu the golden left bar is not disable by default
[*] Dialog “work in progres” on statue is fixed
[*] Dark lady ghost has no hitbox when attacking
[*] Dark Frogs success does not work
[*] We can suicide with the skill “rage”
[*] b2_17 player is killed by the door at the end of the challenge
[*] Crawley bug at spawn in some maps (side initialization)
[*] We can see the second line of heart during cinematic events
[*] Credits crash
[*] Boss 4 Sword Master - various bugs fix
[*] Boss 3 Spells Master - various bugs fix
[*] Boss 1 special attack breaks the Pogo
[*] if dying while doing the Boss 1 special attack, you can’t jump anymore
[*] Fallen King can be stuck in many places if there is a frame-perfect slow-motion/hit
[*] Many Boss 7 bugs fix
[*] Fixed Crawley infinite spin (gg Sialte for that one)
[*] Fixed a bug with the life of the boss in easy/normal/hard
[/list]