Patch 0.9.4 - Memory Leak and Biome 3 Art rework

Noreya: The Gold Project

Venture into a frenetic metroidvania and take part in a fight between divinities where you will have to choose between Corrupting Gold and Purifying Light to achieve your ends.

[img]{STEAM_CLAN_IMAGE}/42282640/f95e74aebfbee49c71b9f4421b8876cc20e165c9.png[/img] Hello everyone! It’s been almost a month since we released patch 0.9, and we haven’t been idle since. Before we dive into the content, a quick message for our backers. We haven't forgotten anyone. The physical rewards take time (we're prioritizing finishing the game first), and I promised to write an article on the subject, it will be done. I'm just very tired and can’t work late at night anymore, but I will write a post dedicated to the backers :) I also need to send the keys to the people who responded recently (~the last 2 months). Again, I apologize, but I have a ton of things to manage simultaneously. It will be done, don't worry. Now, let’s move on to this new patch! As I explained before, content-wise, the game is complete. However, there are still plenty of small things to do here and there, and we’re tackling them head-on. [h3]Release date.[/h3] I was hoping to announce the day of the final release today. But as we have (maybe) some exciting news to share, for now I can’t confirm any release date. Maybe June, maybe a bit later. As we say in French, waiting more will make the cheese even better. Give us a little bit of time to confirm everything and make the announcement you are all waiting for. In the meantime, we are just making the game even better. [h3]The artistic overhaul of Biome 3 “The Ruins of Lemia” is complete![/h3] Enjoy the new look of this zone, the largest in the game, starting from patch 0.9.4. [img]{STEAM_CLAN_IMAGE}/42282640/3649a6753df6ab66769a14a06b1cf33ef2140365.gif[/img] The Biome 4 is the next one on the list (and it’s in progress). [h3]Optimization, Memory Usage Improvement / Memory Leak Fix[/h3] During the month of May, I almost exclusively worked on optimizing the game and reducing memory leak issues. [img]{STEAM_CLAN_IMAGE}/42282640/06c70bfd1903fa2c84b71a98436aa77a31d4d5df.png[/img] In this new version, you should experience a much more stable and less resource-intensive game. There are still a few culprits here and there, and we will chasing them down for the next update. Also, the game will be way more optimized in the future. I have a big card in my pocket, which will take time and will arrive in a future patch! I hope to double the game’s performance! [h3]New Sounds in the World of Noreya[/h3] Over time, you’ve come to know us, and you know we pay attention to detail in every corner. Starting with this patch, you will have the pleasure to hear a new variety of footstep sounds; in fact, some passages will have water or leaf sound effects. [previewyoutube=SSNtjRIqyvI;leftthumb][/previewyoutube] It’s a small detail, but I think it adds a significant charm. Additionally, some monsters, objects, and Boss 3 now have sounds! Now, let’s move on to the bug list! Improvements / rework: [list] [*] Rework art Biome 3 [*] General optimization [*] Memory leak fix (>90%) [*] New VFX on some Boss 6 attacks [*] not respawning at a destroyed statue [*] You can now teleport between “true ending” statue [*] You can now choose the world of Gold or Light in the true ending [*] You don’t need to spam the arrow key to scroll in the menus now [*] Berserker monster will react to distant attacks [*] Fallen King will start running even facing your Ghost [*] Fallen King has been reworked [*] Fallen King, Spell Master, Sword Master bosses now have a cinematic cut-scene. [*] Doors are now 20px wide, so it should fix the possibility to be stuck against a door [*] the map b2_14 is now visually complete [/list] Bugs: [list] [*] Soul Slicer / Ghost Soldier not throwing the projectile on the good position when facing left [*] Life bar was showing grey hearts in some conditions (taking damage / removing skills) [*] Distant Attack stopped by destroyed blocks [*] Distant Attack stopped in the ground when landing and shooting at the same time (frame perfect) [*] Distant Attack Impact was not displayed at the good position [*] Icy physics going down a slope [*] Soft lock possible in b2_19_2 [*] Selecting entries in the menu with the mouse is not consistent (width of the hitbox) [*] Backer tomb trigger an error and slow down the game [*] We can still see items in the map without the skill [*] In the skilltree menu the golden left bar is not disable by default [*] Dialog “work in progres” on statue is fixed [*] Dark lady ghost has no hitbox when attacking [*] Dark Frogs success does not work [*] We can suicide with the skill “rage” [*] b2_17 player is killed by the door at the end of the challenge [*] Crawley bug at spawn in some maps (side initialization) [*] We can see the second line of heart during cinematic events [*] Credits crash [*] Boss 4 Sword Master - various bugs fix [*] Boss 3 Spells Master - various bugs fix [*] Boss 1 special attack breaks the Pogo [*] if dying while doing the Boss 1 special attack, you can’t jump anymore [*] Fallen King can be stuck in many places if there is a frame-perfect slow-motion/hit [*] Many Boss 7 bugs fix [*] Fixed Crawley infinite spin (gg Sialte for that one) [*] Fixed a bug with the life of the boss in easy/normal/hard [/list]