Patch 0.8 - Final Boss and end of the game

Noreya: The Gold Project

Venture into a frenetic metroidvania and take part in a fight between divinities where you will have to choose between Corrupting Gold and Purifying Light to achieve your ends.

Hello everyone! Today I am pleased to present you the patch 0.8 ! Also not to forget, but the game is 20% fo right now, so if you want to promote it to your friend to help us (and push the reviews !) it's the good timing! I trust you are prepared for this phenomenal patch. Indeed, version 0.8 is significant as it allows you to complete the game. [img]{STEAM_CLAN_IMAGE}/42282640/c914d9f68dc958bf93f76aa2bf83f3ab9458a707.png[/img] Let's delve into the details of this patch before addressing the bug fixes. [h2]Critical Fix on Controller Management[/h2] This issue has persisted for quite some time, and after conducting several tests on the "Steam Inputs" configuration, we discovered that simply disabling it was the solution! Therefore, starting from this version, Xbox/PlayStation controllers and others should work (or at least work better/at the first attempt). If you still encounter issues, please let us know via the Hub discussions! (A negative review due to a gamepad problem is a bit harsh, don't you think?) [h2]Significant Fix on Memory Leak![/h2] Many of you have been experiencing the effects of a memory leak in the game, affecting long gaming sessions. Although there may still be hidden issues, we have identified and resolved some major memory leaks! Consequently, the game should be much more stable over extended periods. However, with the completion of the game and the addition of images and cinematics, memory consumption has increased. We will continue to address this aspect in the upcoming updates. [h2]Completion of the Skill Tree[/h2] A few spells were still missing from the skill tree. In this update, the skill tree is now complete. Unleash your creative combos. Please note that starting from this update, some skills cost more than 1 point! [img]{STEAM_CLAN_IMAGE}/42282640/17ec28b82fff2a66748607254fb32d671562dcca.png[/img] One very useful skill is the ability to view items on the world map! This will help you navigate and determine which area you need to explore next. [h2]New Difficulty Mode Selection Screen[/h2] This is part of the work we wanted to complete before considering this screen finished. The difficulty mode screen is now much more visually appealing than before. Additionally, its impact is explained. We wish good luck to the ones who want to finish the game in hard (please note that in the 0.8, for bosses, only the life is impacted for now). [img]{STEAM_CLAN_IMAGE}/42282640/8c74d811aa13cd3d37aa9feec1e3dc1c9366caa5.png[/img] [h2]A New Boss Appears[/h2] So far, there have been 4 guardians to defeat before facing the God of Greed. In a previous update, I mentioned this 5th new boss, and the scenario was updated accordingly. You will be able to confront it in Biome 4, "The Cathedral". No spoilers about its identity! We hope this new battle will bring a unique touch of originality. [h2]Salluste, God of Greed - the End of the Game[/h2] It is now possible to confront the God of Greed. However, starting this battle will lead you directly to the end of the game. Once defeated, you will have the freedom to resume exploring the world as you wish, so proceed with confidence; your save will not be compromised! [img]{STEAM_CLAN_IMAGE}/42282640/992641b0be280a08aa214143cf8459f88431f191.png[/img] This battle still requires some adjustments, particularly regarding its difficulty. We hope you will enjoy the blend of combat and story. Feel free to share your thoughts on this! [h2]Graphic Rework of the Catacombs (part 3)[/h2] We continue our graphic overhaul of the Catacombs, with almost all the maps in the area being redesigned. [h2]Next Steps[/h2] The upcoming content will be lighter, as from this update, 90% of the world and content is in place. Therefore, we will focus on bug fixes, balancing, and overall gameplay experience, while continuing the graphic overhaul of biomes and the final zone (Biome 6). A quick note on this: I had announced that it would likely be available in this patch; however, we ended up spending time elsewhere, so Biome 6 will arrive in a future patch. Although you can now complete the game, we still have some exciting surprises in store for you! [h2]Patchnotes:[/h2] [h3]Additions:[/h3] [list] [*] Final Boss 6: Salluste - God of Greed [*] Boss 5: secret name ! [*] End of the game cutscenes and credits [*] More Level Art rework in Biome 2 [*] Complete skill tree [*] Items location in the world map (with the skill) [*] New sounds type depending of the floor (not finished) [*] New difficulty mode screen with details of the impact [*] New statue location in the Biome 3 [*] New scenario on a few steles (still not complete) [/list] [h3]Bugs Fix[/h3] [list] [*] Fix Zombies falling [*] Fix Memory Leak [*] Many Level Design issues Fixed [*] Fix: update the world map [*] Fix many missing translations [/list]