1.0.1 - Steamdeck fixed + Fix achievements, darkness and skills + early balance

Noreya: The Gold Project

Venture into a frenetic metroidvania and take part in a fight between divinities where you will have to choose between Corrupting Gold and Purifying Light to achieve your ends.

Hello everyone, Quick patch before I leave for my vacations I was supposed to take already lol (I leave tomorrow so this time, it's the last patch before I'm back !!). [h2]Steamdeck[/h2] Through the weekend I've been testing many things, my mate was able to produce a few builds and it worked, finally! While the Valve's team is reviewing this again, you can apply the compatibility option yourself to run it "as is" with the gamepad support. CF: https://steamcommunity.com/app/1760330/discussions/0/3943524562543076483/ [h2]Achievements[/h2] We were getting a few issues with some achievements, it's now solved. Just load your best save to unlock wise and attack (if you have enough to unlock it of course). And for the God of Greed, you must defeat again. [h2]Darkness[/h2] Some visual glitch was happening with the darkness, we made new optimization before the release but this caused new issues depending on your resolution. The glitch about the darkness is now fixed. For the others stuttering and artifacts, we are working on it but as the game is in pixel-art and we use the zoom, we cannot make magic by dividing pixels lol. Looking for a solution to improve this. [2]Balance[/h2] I've been watching many of you playing along the weekend, a few already made it through the true ending!! GG. But after looking a lot of "average players" (and not hardcore/speedrunners) I decided to drop the prices of skillpoints and increase the amount of gold you get by defeating enemies and collecting golden gems. Hopefully with those new values the game will be much more enjoyable from the start. [h2]Early game balance[/h2] The game offers the technical possibility to add or remove monsters depending on your progression state. It is something that I wish I could have done everywhere before the release, but the game is massive and with more than 230 maps, it takes time. In this patch I changed the Forest balance by removing some early enemies, but adding much more when you came back. That's it for today, thanks everyone !