Patch 0.9.10f1 - Tweaks, Balancing, Fixes & more

Survivor Mercs

Lead your squad of Mercs against M.E.G.A. Corp.'s evil robot army. Fast-paced twin-stick action, frantic horde survival, tactical squad-building & lots of loot! Exploit game-breaking synergies and beat the evil billionaire bosses in ever-changing operations. Lock, load, and loot, Commander!

[b]Commanders, thanks to your reports we were able to fix various issues and adjust the game's balancing and unlocks![/b] [quote]As we're shipping this patch, we already prepare another one with some more drastic balancing adjustments. We identified a problem that made various bonuses scale too much. With the fix, we will also adjust the balancing to make the Mercs' combat effectiveness align more as originally intended.[/quote] Here's the list of improvements and fixes that into the game with this patch: [list] [*] Mercs target GriftLift correctly when you are standing very close to it. [*] Re-rolls should be available correctly after unlocking them after building the Procurement room. [*] Re-rolls work correctly with the different level-up choice types (squad vs. generic upgrades). [*] Priest's skill trees reflect correctly what they do, but Paladin skill is currently not working as expected (see below). [*] Various Mercs had their damage and skill trees adjusted to fall more in line with each other. [*] Some instances of missing or wrongly displayed stats have been fixed with Merc skill trees. [*] Merc skill tree choices are correctly handled with the Survivor Bonus. [*] The XP curve was adjusted to make it easier to get initial level-ups. [*] Fixed low Piercing values having too much impact on Armor. [*] The Dig Detour award and achievement can be unlocked correctly. [*] GriftLifts laser spinner has more interesting variation. [*] Laserstar's lasers turn off immediately after it is defeated. [*] Peashooter miniboss has a secondary SMG attack. [*] Fixed an issue where Deathball enemies were still able to shoot after dying. [*] Peashooter enemies have some more HP. [*] Speedy enemies signal their dash to make them more noticeable in the crowd. [*] Toasty enemies fire slightly faster projectiles. [*] Level-up popups open quicker. [*] Your HUD shows the Commander's armor and the exact number of HP lost when being hit. [*] Shredder's Dragon Breath elite skill correctly applies Fire DoT instead of Bleed DoT. [*] Hogshead's skill tree can be fully leveled-up again. [*] Environmental obstacles reduce projectiles' piercing and may block them correctly again. [*] Various improvements for animations, layouts, and font sizes on HUD & UI. [*] A custom cursor for the game has been added. [*] Mixed the button select sound to be less annoying. [*] Fixed various instances of error log spam. [*] Fixed an issue with the extraction animation conflicting with the boss spawn when both play at exactly the same time. [/list] We are currently investigating other [b]Known Issues[/b] and aim to fix them as quickly as possible: [list] [*] Priest's "holy shield" meant for the Paladin elite skill is currently not working as intended. [*] Multiple DoT and armor decay skills scale too strongly on their own - these will be adjusted with the coming balancing update in favor of better synergies with Traits and Gear. [*] Automatic input recognition is still causing some nuisance with the mouse cursor sometimes interfering with controller input and vice-versa. [*] The end-of-run inventory screen does not show any items when extracting empty-handed and without any items in storage. [/list] We are currently running a poll on our Discord server. We want to hear your opinions on "how grindy is the game": [url=https://discord.com/invite/nWQVgDNErd] [img]{STEAM_CLAN_IMAGE}/43630847/e136bc5532bb623d4320f5dfe02cf22ff0dca79a.png[/img][/url] Please join us and drop your vote and feedback to help us refine the game experience! Lock, load, and loot, Commanders!