Lead your squad of Mercs against M.E.G.A. Corp.'s evil robot army. Fast-paced twin-stick action, frantic horde survival, tactical squad-building & lots of loot! Exploit game-breaking synergies and beat the evil billionaire bosses in ever-changing operations. Lock, load, and loot, Commander!
[b]Commanders, thanks to your reports we were able to fix various issues and adjust the game's balancing and unlocks![/b]
[quote]As we're shipping this patch, we already prepare another one with some more drastic balancing adjustments. We identified a problem that made various bonuses scale too much. With the fix, we will also adjust the balancing to make the Mercs' combat effectiveness align more as originally intended.[/quote]
Here's the list of improvements and fixes that into the game with this patch:
[list]
[*] Mercs target GriftLift correctly when you are standing very close to it.
[*] Re-rolls should be available correctly after unlocking them after building the Procurement room.
[*] Re-rolls work correctly with the different level-up choice types (squad vs. generic upgrades).
[*] Priest's skill trees reflect correctly what they do, but Paladin skill is currently not working as expected (see below).
[*] Various Mercs had their damage and skill trees adjusted to fall more in line with each other.
[*] Some instances of missing or wrongly displayed stats have been fixed with Merc skill trees.
[*] Merc skill tree choices are correctly handled with the Survivor Bonus.
[*] The XP curve was adjusted to make it easier to get initial level-ups.
[*] Fixed low Piercing values having too much impact on Armor.
[*] The Dig Detour award and achievement can be unlocked correctly.
[*] GriftLifts laser spinner has more interesting variation.
[*] Laserstar's lasers turn off immediately after it is defeated.
[*] Peashooter miniboss has a secondary SMG attack.
[*] Fixed an issue where Deathball enemies were still able to shoot after dying.
[*] Peashooter enemies have some more HP.
[*] Speedy enemies signal their dash to make them more noticeable in the crowd.
[*] Toasty enemies fire slightly faster projectiles.
[*] Level-up popups open quicker.
[*] Your HUD shows the Commander's armor and the exact number of HP lost when being hit.
[*] Shredder's Dragon Breath elite skill correctly applies Fire DoT instead of Bleed DoT.
[*] Hogshead's skill tree can be fully leveled-up again.
[*] Environmental obstacles reduce projectiles' piercing and may block them correctly again.
[*] Various improvements for animations, layouts, and font sizes on HUD & UI.
[*] A custom cursor for the game has been added.
[*] Mixed the button select sound to be less annoying.
[*] Fixed various instances of error log spam.
[*] Fixed an issue with the extraction animation conflicting with the boss spawn when both play at exactly the same time.
[/list]
We are currently investigating other [b]Known Issues[/b] and aim to fix them as quickly as possible:
[list]
[*] Priest's "holy shield" meant for the Paladin elite skill is currently not working as intended.
[*] Multiple DoT and armor decay skills scale too strongly on their own - these will be adjusted with the coming balancing update in favor of better synergies with Traits and Gear.
[*] Automatic input recognition is still causing some nuisance with the mouse cursor sometimes interfering with controller input and vice-versa.
[*] The end-of-run inventory screen does not show any items when extracting empty-handed and without any items in storage.
[/list]
We are currently running a poll on our Discord server. We want to hear your opinions on "how grindy is the game":
[url=https://discord.com/invite/nWQVgDNErd] [img]{STEAM_CLAN_IMAGE}/43630847/e136bc5532bb623d4320f5dfe02cf22ff0dca79a.png[/img][/url]
Please join us and drop your vote and feedback to help us refine the game experience!
Lock, load, and loot, Commanders!