Patch 0.9.11f2 - Patch & Update

Survivor Mercs

Lead your squad of Mercs against M.E.G.A. Corp.'s evil robot army. Fast-paced twin-stick action, frantic horde survival, tactical squad-building & lots of loot! Exploit game-breaking synergies and beat the evil billionaire bosses in ever-changing operations. Lock, load, and loot, Commander!

Commanders, we appreciate your detailed reports on various issues you encountered after our latest major Early Access update 0.9.11 "Arsenal". Thanks to these reports, we were able to fix multiple problems and improve some aspects of the game, including: [list] [*] Fixed irregular cases of GriftLift not reacting to the lasers. It should now be taken down correctly, but the lasers don't deal additional damage to it. In turn GriftLift has slightly less HP. We are working on a better solution, but for now the bossfight should no longer break completely. [*] Enemies should no longer spawn and appear in the boss arenas (apart from the intended enemy waves). [*] You can no longer dash out of OilRig's arena. [*] OilRig is no longer invincible between phases 1 and 2. [*] PhenX' minions deal damage in a slightly smaller radius. [*] Mammoth uses an improved collider setup to push other characters. [*] The "bloodthirsty" Trait is applying the Bleed DoT correctly again. [*] Mercs no longer collide with each other, reducing the instances where Mercs may get stuck in tight spaces. [*] Priest shows the correct aura VFX based on her specialization. [*] Commanders no longer show the healing VFX when Priest is specialized into Crusader. [*] Airstrike cooldown is now correctly decreasing with improved Objective Reveal Range. [*] Shrapnel should correctly work with Airstrike weapon. [*] Fixed an issue with incorrect skill tree requirements on Operator. [*] Improved blocker radius for objectives during map generation to prevent sentries from spawning inside of obstacles. [*] MVP Awards are granted correctly now when fully leveling up a Merc during an Operation (not one level-up too early). [*] VFX for the "slow zones" should now be less distracting. [*] Improved behavior of gamepad controls with better deadzones to prevent some input glitches. [*] The "Switch Operation" button no longer shows for the Bootcamp map. [*] Fixed an issue with the VFX & animation for the "Sonic Boom" pickup. [*] Fixed an issue where clicking on an empty area in the Operations menu could block your input for a few seconds. [*] All "on/off" stats should now show checkmark symbols consistently. [*] Gear items show with an icon if they affect the Commander or the Mercs/Squad. [/list] We also improved some [b]aim markers and damage zone indicators[/b]. The extent of AoE attacks shows up more clearly and various markers no longer scale into a pixelated mess. This is a first part of various upcoming improvements for VFX, HUD, and UI, in our pursuit of taking the visual fidelity and readability of the action to the next level. [img]{STEAM_CLAN_IMAGE}/43630847/320a86ab27ea7ee0e63577259a99a83467a39f8e.gif[/img] Currently [b]known issues [/b] we are investigating and working on: [list] [*] You can still equip "no weapon" by canceling out of the weapon selection window/list. This will be fixed in a future patch with a dedicated "unarmed" option for your Commander. [*] Trying to capture the Extraction Point at just the right "wrong" time can get you stuck in the current run with only an option to abort the operation or restart the game. We're work on a fix for this with high priority. [*] The game's performance can potentially degrade heavily when playing at very high screen resolutions (UHD+), please lower the resolution to a maximum of 1440p if you encounter this. We are still trying to find the root cause of this problem. [*] Menus may sometimes scroll erratically when the game falsely selects a UI element at the top or bottom, e.g. in the Bunker menu or the Awards room (anywhere you have scrolling lists). We already identified the root cause within the automatic input device detection and fixed some cases of that, but few occasions remain erratic. [/list] As always, join our [url=https://discord.com/invite/nWQVgDNErd]Discord[/url] or post to the [url=https://steamcommunity.com/app/2141520/discussions/]Steam forums[/url] if you encounter any issues or want to leave some feedback! [url=https://discord.com/invite/nWQVgDNErd][img]{STEAM_CLAN_IMAGE}/43630847/e136bc5532bb623d4320f5dfe02cf22ff0dca79a.png[/img][/url] Lock, load, and loot, Commanders!