Patch 0.9.11f1 - Hotfix

Survivor Mercs

Lead your squad of Mercs against M.E.G.A. Corp.'s evil robot army. Fast-paced twin-stick action, frantic horde survival, tactical squad-building & lots of loot! Exploit game-breaking synergies and beat the evil billionaire bosses in ever-changing operations. Lock, load, and loot, Commander!

Commanders, thanks for providing mission reports to help us fix some issues from the latest major Early Access update 0.9.11 "Arsenal": Full list of changes, improvements, and fixes: [list] [*] Removed the "no weapon" choice until it has the proper bonus that should go with it. [*] Set SMG as default weapon, you no longer start with "no weapon". [*] SMG now applies "marked" status effect as intended. [*] Fixed Airstrike not firing multiple bombs, now clearing a path ahead of you as intended. [*] Fixed an issue with Hogshead's barrels all landing in one spot when using the Duplicator trait. [*] Fixed drop rates for Rare Building Components on Standard Operations. They should now drop as intended with a low probability during later stages in the run from Loot Crates. The main source for Rare Components is still any operation played in Elite difficulty. [*] Marked effect is now showing up more consistently on Objective Defense Sentries. The status was applied correctly but didn't show the visual effect. [*] Moved the Operation Difficulty selection to the center of the Operations menu to make it more prominent that you can change Operation Types. The visual UI representation will be improved with a future patch. [/list] Currently [b]known issues [/b] we are investigating and working on: [list] [*] You can still equip "no weapon" by canceling out of the weapon selection window/list. This will be fixed in the next patch. [*] Objective Sentries may sometimes still not show the visual effect for the marked effect consistently. We're investigating this further. [*] The "Crunchtime" achievement may not trigger correctly when defeating a boss in under 30 seconds. [*] OilRig may potentially become immune to damage from barrels in rare instances. [*] The game's performance can potentially degrade heavily when playing at very high screen resolutions (UHD+), please lower the resolution to a maximum of 1440p if you encounter this. We are still trying to find the root cause of this problem. [*] Menus may sometimes scroll erratically when the game falsely selects a UI element at the top or bottom, e.g. in the Bunker menu or the Awards room (anywhere you have scrolling lists). We already identified the root cause within the automatic input device detection and fixed some cases of that, but few occasions remain erratic. [*] Automatic input recognition is still causing some nuisance with the mouse cursor sometimes interfering with controller input and vice-versa. [*] Gear items sometimes show the same "utility" icon twice. They also don't show any damage type icon that may be affected negatively, e.g. Napalm buffing fire but nerfing other damage types. [/list] As always, join our [url=https://discord.com/invite/nWQVgDNErd]Discord[/url] or post to the [url=https://steamcommunity.com/app/2141520/discussions/]Steam forums[/url] if you encounter any issues or want to leave some feedback! [url=https://discord.com/invite/nWQVgDNErd][img]{STEAM_CLAN_IMAGE}/43630847/e136bc5532bb623d4320f5dfe02cf22ff0dca79a.png[/img][/url] Lock, load, and loot, Commanders!