Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
[h2]Changes[/h2]
[list]
[*]Runs are now saved at every shop and can be resumed after exiting the game (or crashing)
[*]All characters now gain +1 Max HP upon levelling up
[*]HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration
[*]Fruits and crates no longer get attracted when you're at full health
[*]Crates now heal as much as Fruits
[*]Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon
[*]The chance of finding a weapon of a set you have is increased until wave 6 degressively (from +15% to 0%)
[*]Bosses on Danger V now have 25% less health
[*]Items now have internal associated tags and some characters will have slightly more chance of finding items with specific tags
[*]Items now display whether they're unique, limited or not
[*]Enemies deal less damage
[*]Big late run chargers have slightly less health
[*]Mummies' speed decreased
[*]Reduced the efficiency of Armor
[*]Dodge cap: 70% => 60%
[*]The effects of the "more inflation" and "less materials dropped modifiers" of Danger II and IV are lowered but "stronger enemies" of Danger III slightly increased
[*]Slightly increased the chance of tier IV items/weapons/upgrades appearing
[*]Added an accessibility option to turn off explosion flashes
[*]Added an accessibility option to change materials pickup sounds
[*]Coupon: price decreased, -5% price => -6%
[*]Brawler: +0% Attack Speed with Unarmed weapons => +50% (it was actually bugged before), +5 Melee Damage => +0
[*]Fist, Flaming Brass Knuckles, Power Fist: damage increased
[*]Mage: now starts with Snake and Scared Sausage, +50% Elemental Damage modifs => +33%, -100 Engineering
[*]Pacifist: +0.8 XP/Mat => +0.65
[*]Knight: -50 Ranged/Elemental Damage => -0, -50% Attack Speed modifications, can start with Torch II
[*]Demon: +1 Max HP for every 10 materials => every 13 materials
[*]Explorer: -50% Damage => -40%, +10% Speed, even more trees spawn, +100% tree materials => +0%
[*]Ranger: +50% Ranged Damage modifications => +33%
[*]Engineer: +15 Engineering => +10, +50% Engineering modifications
[*]Chunky: +20 Max HP => +25
[*]Bull: +25 HP Regeneration => +15, +50% HP Regeneration modifications
[*]Explorer and Pacifist: now start with Lumberjack Shirt
[*]Shuriken: damage and crit chance slightly decreased
[*]Slingshot: 100% Ranged Damage scaling => 80%
[*]Some guns' firerate slightly decreased
[*]Shredder: damage slightly decreased
[*]Turrets base damage increased but scaling slightly reduced
[*]Baby Gecko: 10% chance => 15%
[*]Alloy, Metal Detector, Exoskeleton, Duct Tape now give Engineering and have been tweaked a bit
[*]Medical Turret: faster projectile and bigger hitbox, 1 base healing => 3, 10% scaling => 5%
[*]Landmines' activation range slightly increased
[*]Wizard boss now waits 2 seconds before starting to cast spells
[*]Alien Eyes: 5 seconds cooldown => 3
[*]Tractor: +50 Harvesting => +60
[*]Padding: +1 Max HP every 100 materials => every 80 materials
[*]Potato Thrower: sound lowered
[*]Flamethrower: base burning damage decreased
[*]Taser: 100% Elemental Damage scaling => 80%
[*]Baby Elephant: -1 Elemental Damage => -0, 15% chance => 20% chance
[*]Cyberball: 10% chance => 15% chance
[*]Scared Sausage: Unique => Limited (4)
[*]Power Generator: is now tier III
[/list]
[h2]Fixes[/h2]
[list]
[*]Fixed a bug where the shop would give you a random weapon 20% of the time instead of a weapon you have
[*]Fixed a bug where the game wouldn't find your save file when in offline mode
[*]Fixed a bug where the wizard's spells would sometimes deal damage before fully spawning
[*]Fixed a bug where HP Regeneration wouldn't kick in after gaining Max HP during a wave
[*]Fixed a bug where Spider's effect wouldn't apply directly after getting it
[*]Fixed a bug where Hunting Trophy was unique
[*]Fixed a visual bug on the Progression page when displaying the Explorer
[*]Fixed a bug where some characters would sometimes find weapons they couldn't use in the shop
[*]Fixed a bug where combining Sledgehammers III would give you a Hammer IV
[*]Fixed a bug where combining Choppers II would sometimes replace a Chopper IV instead of a II
[*]Fixed the hitbox of some enemies
[*]Fixed a bug where Crazy and Generalist didn't have Steam achievements
[*]Fixed some stat descriptions not updating and displaying the wrong caps in some languages
[*]Fixed a visual bug where the player could regain HP after dying
[*]Fixed a bug where some enemies would spawn too close to the player without enough warning time
[*]Fixed a bug where Focus' malus wouldn't always apply
[*]Fixed a bug where Blood Donation's damage would get cancelled by iframes
[*]Current wave now stays displayed when processing crates and level ups
[/list]