Patch 0.5.11c

Brotato

Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.

[h2]Changes[/h2] [list] [*]Runs are now saved at every shop and can be resumed after exiting the game (or crashing) [*]All characters now gain +1 Max HP upon levelling up [*]HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration [*]Fruits and crates no longer get attracted when you're at full health [*]Crates now heal as much as Fruits [*]Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon [*]The chance of finding a weapon of a set you have is increased until wave 6 degressively (from +15% to 0%) [*]Bosses on Danger V now have 25% less health [*]Items now have internal associated tags and some characters will have slightly more chance of finding items with specific tags [*]Items now display whether they're unique, limited or not [*]Enemies deal less damage [*]Big late run chargers have slightly less health [*]Mummies' speed decreased [*]Reduced the efficiency of Armor [*]Dodge cap: 70% => 60% [*]The effects of the "more inflation" and "less materials dropped modifiers" of Danger II and IV are lowered but "stronger enemies" of Danger III slightly increased [*]Slightly increased the chance of tier IV items/weapons/upgrades appearing [*]Added an accessibility option to turn off explosion flashes [*]Added an accessibility option to change materials pickup sounds [*]Coupon: price decreased, -5% price => -6% [*]Brawler: +0% Attack Speed with Unarmed weapons => +50% (it was actually bugged before), +5 Melee Damage => +0 [*]Fist, Flaming Brass Knuckles, Power Fist: damage increased [*]Mage: now starts with Snake and Scared Sausage, +50% Elemental Damage modifs => +33%, -100 Engineering [*]Pacifist: +0.8 XP/Mat => +0.65 [*]Knight: -50 Ranged/Elemental Damage => -0, -50% Attack Speed modifications, can start with Torch II [*]Demon: +1 Max HP for every 10 materials => every 13 materials [*]Explorer: -50% Damage => -40%, +10% Speed, even more trees spawn, +100% tree materials => +0% [*]Ranger: +50% Ranged Damage modifications => +33% [*]Engineer: +15 Engineering => +10, +50% Engineering modifications [*]Chunky: +20 Max HP => +25 [*]Bull: +25 HP Regeneration => +15, +50% HP Regeneration modifications [*]Explorer and Pacifist: now start with Lumberjack Shirt [*]Shuriken: damage and crit chance slightly decreased [*]Slingshot: 100% Ranged Damage scaling => 80% [*]Some guns' firerate slightly decreased [*]Shredder: damage slightly decreased [*]Turrets base damage increased but scaling slightly reduced [*]Baby Gecko: 10% chance => 15% [*]Alloy, Metal Detector, Exoskeleton, Duct Tape now give Engineering and have been tweaked a bit [*]Medical Turret: faster projectile and bigger hitbox, 1 base healing => 3, 10% scaling => 5% [*]Landmines' activation range slightly increased [*]Wizard boss now waits 2 seconds before starting to cast spells [*]Alien Eyes: 5 seconds cooldown => 3 [*]Tractor: +50 Harvesting => +60 [*]Padding: +1 Max HP every 100 materials => every 80 materials [*]Potato Thrower: sound lowered [*]Flamethrower: base burning damage decreased [*]Taser: 100% Elemental Damage scaling => 80% [*]Baby Elephant: -1 Elemental Damage => -0, 15% chance => 20% chance [*]Cyberball: 10% chance => 15% chance [*]Scared Sausage: Unique => Limited (4) [*]Power Generator: is now tier III [/list] [h2]Fixes[/h2] [list] [*]Fixed a bug where the shop would give you a random weapon 20% of the time instead of a weapon you have [*]Fixed a bug where the game wouldn't find your save file when in offline mode [*]Fixed a bug where the wizard's spells would sometimes deal damage before fully spawning [*]Fixed a bug where HP Regeneration wouldn't kick in after gaining Max HP during a wave [*]Fixed a bug where Spider's effect wouldn't apply directly after getting it [*]Fixed a bug where Hunting Trophy was unique [*]Fixed a visual bug on the Progression page when displaying the Explorer [*]Fixed a bug where some characters would sometimes find weapons they couldn't use in the shop [*]Fixed a bug where combining Sledgehammers III would give you a Hammer IV [*]Fixed a bug where combining Choppers II would sometimes replace a Chopper IV instead of a II [*]Fixed the hitbox of some enemies [*]Fixed a bug where Crazy and Generalist didn't have Steam achievements [*]Fixed some stat descriptions not updating and displaying the wrong caps in some languages [*]Fixed a visual bug where the player could regain HP after dying [*]Fixed a bug where some enemies would spawn too close to the player without enough warning time [*]Fixed a bug where Focus' malus wouldn't always apply [*]Fixed a bug where Blood Donation's damage would get cancelled by iframes [*]Current wave now stays displayed when processing crates and level ups [/list]