[h1]0.3.1 Changes[/h1]
[list][*]Level progression has been significantly accelerated (500%!).
[*]Overtime now lasts for 3 minutes before the game ends in a draw (was 2 minutes)
[*]Lane towers now start with 75 ammo (was 60)
[*]Mana regen is now 0.77 mana/second and 1.4 mana/second during mana mania (was 0.81 and 1.62)[/list]
[h1]0.3.0 Changes[/h1]
Due to the significant changes we've made with this patch all players will receive a respec - all cards, decks and cosmetics will be wiped and any currency spent on them refunded. Additionally, any gems spent on the big brawls board have been refunded.
[h1]OVERVIEW:[/h1]
We identified some problems with our previous progression. Unlocking cards was too random and too slow. We also realized that having access to over 85 cards right out of the gate might have complicated the playing field.
To address these issues we have removed the Big Brawls Board as the primary method for receiving cards. Instead, you can now directly unlock cards with Valor (earned through playing) and Gems (real money). We also increased the value of the rewards for playing so that you can acquire cards faster.
We also added in account leveling. With account levels you will receive additional rewards as well as access to unlock cards. 3-6 cards will become available with each level but will still require Valor or Gems to unlock.
Quests have been introduced to game. These give bite size tasks for players to achieve that will jumpstart their Valor to give additional options for card unlocking. This is especially true early in a player’s career.
[h1]VALOR:[/h1]
Each Seal (tower destroyed) is rewarded with 20 Valor
Successfully defending your Throne is rewarded with 30 Valor
*note: these changes include Conquest games
*note 2: the first 25 games played are given double valor bonus
[h1]LEVELING :[/h1]
Each game played results in experience earned. Experience is used to level up your account. For each level gained you are given rewards and new cards available to unlock. There is a max level of 15 (all cards available at that time) and infinite ‘Prestige Levels’ beyond that.
[h1]LEVELING REWARDS:[/h1]
Level 1: Starting Level
Level 2: 1500 Valor, 25 Coins, 1 BBB Spin
[b]Cards:[/b]
[list][*]Spider Nest
[*]Cyclone
[*]Golems
[*]Imp Horde
[*]Sand Demon[/list]
Level 3: 1000 Valor, 30 Gems, 1 BBB Spin
[b]Cards:[/b]
[list][*]Fire Souls
[*]Lady Tinder
[*]Steel Golems
[*]Stoneskin Totems[/list]
Level 4: 1000 Valor, 30 Coins, 1 BBB Spin
[b]Cards:[/b]
[list][*]Caprice
[*]Shadow League
[*]Brawler Bomb
[*]Gargoyle
[*]Golem Tower[/list]
Level 5: 1500 Valor, 30 Coins, 3 BBB Spins
[b]Cards:[/b]
[list][*]Demon Tower
[*]Golem Mines
[*]GoKong
[*]Hellfire Tower[/list]
Level 6: 1000 Valor, 30 Gems, 1 BBB Spin
[b]Cards:[/b]
[list][*]Shadow Walkers
[*]Lightning Tower
[*]Jin She
[*]Treasure Goblin[/list]
Level 7: 1000 Valor, 40 Coins, 1 BBB Spin
[b]Cards:[/b]
[list][*]Iah
[*]Arcane Echo
[*]Arcane Duplicate
[*]Bastion
[*]Mana Crystal[/list]
Level 8: 1000 Valor, 40 Coins, 1 BBB Spin
[b]Cards:[/b]
[list][*]Abaddon
[*]Baldir
[*]Meteor
[*]Witches
[*]Carter[/list]
Level 9: 1000 Valor, 30 Gems, 1 BBB Spin
[b]Cards:[/b]
[list][*]Blazer
[*]Faerie Dragon
[*]Wizard
[*]Arcane Mimicry
[*]Arcane Thievery[/list]
Level 10: 1000 Valor, 50 Coins, 4 BBB Spins
[b]Cards:[/b]
[list][*]Eclipse
[*]Imp Spire
[*]Flak
[*]Earthquake Totem[/list]
Level 11: 1000 Valor, 50 Coins, 1 BBB Spin
[b]Cards:[/b]
[list][*]Polymorph Totem
[*]Petrify Totem
[*]Blademasters
[*]Aemon[/list]
Level 12: 1000 Valor, 30 Gems, 1 BBB Spin
[b]Cards:[/b]
[list][*]Tempest
[*]Soul Rift
[*]Winter Souls
[*]Mana Generator
[*]PowderKeg[/list]
Level 13: 1000 Valor, 65 Coins, 1 BBB Spin
[b]Cards:[/b]
[list][*]Lexikhan
[*]Sandstorm
[*]Retribution
[*]Gargoyle Tower[/list]
Level 14: 1000 Valor, 75 Coins, 1 BBB Spin
[b]Cards:[/b]
[list][*]Abominations
[*]The Rat Pack
[*]Arcane Larceny
[*]Moxie[/list]
Level 15: 2500 Valor, 30 Gems, 100 Coins, 5 BBB Spins
[b]Cards:[/b]
[list][*]Zaku
[*]Krytos
[*]Shadow Portal
[*]Vex[/list]
[h1]QUESTS:[/h1]
We have added Quests to the game. This is version 1 of a system we hope to continue to add to. The main purpose of Quests is to give players small tasks to achieve that will result in a significant gain of Valor to give initial card unlocking a boost.
[h1]BIG BRAWLS BOARD:[/h1]
The BBB is no longer the main source for unlocking cards. We will use this mechanism in the future for other content. It is still used, with a single quality spin, for additional Conquest rewards and Club rewards. The BBB still gives a random amount of Card Pieces to a random card. Pieces can be sold for Valor. The ability to purchase spins with Gems has been temporarily removed.
*note: all previous spins purchased with Gems have been refunded.
[h1]CARD UNLOCKING:[/h1]
As before, cards can be unlocked directly with Valor. You may now unlock cards directly with Gems as well. Unlocking cards with gems is now also much better value.
[h1]CLUB REWARDS:[/h1]
We changed the Club Rewards based on a single BBB spin quality.
1250 Seals: 1 Spin
3125 Seals: 2 Spins
5000 Seals: 4 Spins
[h1]Balance[/h1]
All units which deal splash damage will now deal their splash damage on impact even if their primary target is already dead.
[b]Abominations[/b]
[list][*]Now set all pending damage to 1 properly[/list]
[b]Gargoyle[/b]
[list][*]Critical Strike removed[/list]
[b]Retribution[/b]
[list][*]Mana Cost from 11 to 12[/list]
[h1]What Are We Doing?[/h1]
[list][*]Fixing bugs!
[*]Working on 2 new game modes.
[/list]