Patch 0.3.0.3 NB

Fargone

Fargone is an RPG-based survival game with a strong focus on creating a living, breathing world through dynamic events, and NPC interactions. Set in a fictional land known only as The Barrens, you must survive by any means, whether that be alone or by allying yourself with a faction.

Hey everyone here is the first patch with a good chunk of performance improvements in it, I have not gotten to every bug reported yet but this patch does also contain several major bug fixes. The next patch will be out in a few days and will continue with performance improvements, bug fixes and a big improvement will be finally fixing the weather effects going through buildings (I have come up with a good solution for this internally and will begin properly implementing it very soon!). As always thank you for supporting and playing the game! Added -New anims for eating canned food -New anims for swimming -Added new garage area next to Runners Village Fixed -Fixed some animation bugs with undead that was impacting performance -Fixed several cases where interacting with objects while reloading could lock the players weapon -Fixed a bug that caused zones to not unload far away from player on respawn resulting in performance issues the more times the player died -Fixed a bug that could cause inventory items to fall through ground when dropped -Fixed some shadow issues with hunting rifle -Fixed a bug that caused customisation options such as hair to not load correctly -Fixed a bug that would cause player storage to refresh each day or when the player was far away loosing any stored items -Fixed another bug that could cause player to load in under the map -Fixed splint causing character lock (Currently using a temporary animation) Improvements -Several performance optimisations for character kinematics -Large optimisation for volumetric fog -Optimised shadows from volumetric light sources for improved performance -Removed volumetric lighting from light sources rarely/never seen by player for improved performance -Optimised ai culling and zone culling -Improved garbage collection for performance -Lots of optimisations for weather particle effects