Hey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes!
Thank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store for The Isle. A new patch is now available on the EVRIMA Public Branch. Happy Holidays everyone!
- The Isle Dev Team
[u][h3][b]Patch 0.18.111[/b][/h3][/u]
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[*] Added maiasaura as a playable species
[*] Gastroliths can now be foraged on gravel
[*] Added officers to groups and the ability to promote/demote and transfer leader
[*] Added alternative high/low grab animations for herbivores
[*] Animals can now be staggered while flying
[*] Adjusted building shader material to better handle vertex painting
[*] Corrected sound attenuation during ceratosaurus’s charge attack
[*] Adjusted attenuation curves for medium size animals vocals
[*] Updated leg fracture animations for diabloceratops, tenontosaurus, gallimimus and stegosaurus
[*] Any connected food items to a tree automatically fall when the tree is consumed
[*] Timers for various environmental skin effects have been updated
[*] Reduced the amount of food required to unlock the cannibal mutation
[*] Increased weight threshold for being grappled from 65% to 101%
[*] Improved system for fractured animations
[*] Bucking now forces a dismount instead of dropping the player straight to the ground
[*] Adjusted dilophosaurus hallucination in water
[*] Broadcast no longer tries to show an extra name tag if the broadcasting player’s name tag is already visible
[*] Reduced volume of crab movement sounds
[*] Improved weather sounds volume balance
[*] Adjusted AI spawn zones with more configurable options
[*] Improved replay scrub time and fixed crash when scrubbing
[*] Adjusted large footstep sounds volume and attenuation
[*] Schooling fish now have a weight cap of 10kg
[*] Added sounds to the stegosaurus digging animations
[*] Fixed ini file being deleted on restart
[*] Fixed issue with loading saves
[*] Fixed vocal type sounds being unnecessarily muffled by nearby sources
[*] Fixed deinosuchus jaw snap base sound not occluding in water
[*] Fixed sounds when a troodon opens a body
[*] Fixed volume issue with juvenile dilophosaurus dirt sprint footsteps
[*] Fixed footsteps not scaling properly
[*] Fixed some plants taking too long to despawn once consumed
[*] Fixed blend from montage for juvenile morphs in certain species
[*] Fixed latched pouncer being hit by their target
[*] Fixed troodon taking longer to recover from a knockdown than it should
[*] Fixed deinosuchus lunge forcing upward movement
[*] Fixed not pairing up correctly after rejoining the server
[*] Fixed courtship being lost on relog
[*] Fixed being able to place a nest when in the same group but not courted/paired
[*] Fixed hatchlings not being added to groups properly
[*] Fixed courting not putting players into groups
[*] Fixed organs not disappearing if using wipe corpse command (RCON)
[*] Fixed dirt effects showing up on improper surfaces
[*] Fixed gallimimus missing its gore mask
[*] Fixed input lock after swallowing a ragdoll
[*] Fixed hint message for closed coconuts
[*] Fixed buck animation not triggering immediately while holding input
[*] Fixed rotation mismatch during latch pounce
[*] Fixed crouching deceleration not being used
[*] Fixed hallucination pawn behavior if the target is flying, latched or swimming
[*] Interacting with plant chunks now displays the correct hints
[*] Fixed diabloceratops being able to trap pouncers in collision
[*] Fixed being able to use ram while grappled as a pachycephalosaurus
[*] Fixed carnotaurus’s sliding rotation rate
[*] Fixed carnotaurus’s rotation rate while holding RMB
[*] Fixed juvenile pachycephalosaurus being unable to knockdown fruit with headbutt
[*] Fixed being able to turn too quickly while moving in mud
[*] Fixed weather sounds in skin creator
[*] Fixed swallow ability not always ending properly
[*] Fixes to some miscellaneous issues related to underwater post process effects
[*] Fixed juvenile deinosuchus ragdoll
[*] Fixed males inheriting the "Advanced Gestation" mutation
[*] Fixed an issue where ragdoll sleep was not functioning correctly
[*] Fixed thunderstorm event not firing
[*] Fixed an issue preventing certain species from swapping the pounce latch slot during a grapple
[*] Fixed omnivores being unable to eat schooling fish on the ground
[*] Fixed rabbit animation speed
[*] Fixed elite fish not resetting after being damaged
[*] Fixed an issue where psittacosaurus burrows would grow inverted infinitely
[*] Fixed deer buck montage
[/list] [/expand]