Patch 0.18.111 now live!

Hey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes! Thank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store for The Isle. A new patch is now available on the EVRIMA Public Branch. Happy Holidays everyone! - The Isle Dev Team [u][h3][b]Patch 0.18.111[/b][/h3][/u] [expand type=details expanded=false] [list] [*] Added maiasaura as a playable species [*] Gastroliths can now be foraged on gravel [*] Added officers to groups and the ability to promote/demote and transfer leader [*] Added alternative high/low grab animations for herbivores [*] Animals can now be staggered while flying [*] Adjusted building shader material to better handle vertex painting [*] Corrected sound attenuation during ceratosaurus’s charge attack [*] Adjusted attenuation curves for medium size animals vocals [*] Updated leg fracture animations for diabloceratops, tenontosaurus, gallimimus and stegosaurus [*] Any connected food items to a tree automatically fall when the tree is consumed [*] Timers for various environmental skin effects have been updated [*] Reduced the amount of food required to unlock the cannibal mutation [*] Increased weight threshold for being grappled from 65% to 101% [*] Improved system for fractured animations [*] Bucking now forces a dismount instead of dropping the player straight to the ground [*] Adjusted dilophosaurus hallucination in water [*] Broadcast no longer tries to show an extra name tag if the broadcasting player’s name tag is already visible [*] Reduced volume of crab movement sounds [*] Improved weather sounds volume balance [*] Adjusted AI spawn zones with more configurable options [*] Improved replay scrub time and fixed crash when scrubbing [*] Adjusted large footstep sounds volume and attenuation [*] Schooling fish now have a weight cap of 10kg [*] Added sounds to the stegosaurus digging animations [*] Fixed ini file being deleted on restart [*] Fixed issue with loading saves [*] Fixed vocal type sounds being unnecessarily muffled by nearby sources [*] Fixed deinosuchus jaw snap base sound not occluding in water [*] Fixed sounds when a troodon opens a body [*] Fixed volume issue with juvenile dilophosaurus dirt sprint footsteps [*] Fixed footsteps not scaling properly [*] Fixed some plants taking too long to despawn once consumed [*] Fixed blend from montage for juvenile morphs in certain species [*] Fixed latched pouncer being hit by their target [*] Fixed troodon taking longer to recover from a knockdown than it should [*] Fixed deinosuchus lunge forcing upward movement [*] Fixed not pairing up correctly after rejoining the server [*] Fixed courtship being lost on relog [*] Fixed being able to place a nest when in the same group but not courted/paired [*] Fixed hatchlings not being added to groups properly [*] Fixed courting not putting players into groups [*] Fixed organs not disappearing if using wipe corpse command (RCON) [*] Fixed dirt effects showing up on improper surfaces [*] Fixed gallimimus missing its gore mask [*] Fixed input lock after swallowing a ragdoll [*] Fixed hint message for closed coconuts [*] Fixed buck animation not triggering immediately while holding input [*] Fixed rotation mismatch during latch pounce [*] Fixed crouching deceleration not being used [*] Fixed hallucination pawn behavior if the target is flying, latched or swimming [*] Interacting with plant chunks now displays the correct hints [*] Fixed diabloceratops being able to trap pouncers in collision [*] Fixed being able to use ram while grappled as a pachycephalosaurus [*] Fixed carnotaurus’s sliding rotation rate [*] Fixed carnotaurus’s rotation rate while holding RMB [*] Fixed juvenile pachycephalosaurus being unable to knockdown fruit with headbutt [*] Fixed being able to turn too quickly while moving in mud [*] Fixed weather sounds in skin creator [*] Fixed swallow ability not always ending properly [*] Fixes to some miscellaneous issues related to underwater post process effects [*] Fixed juvenile deinosuchus ragdoll [*] Fixed males inheriting the "Advanced Gestation" mutation [*] Fixed an issue where ragdoll sleep was not functioning correctly [*] Fixed thunderstorm event not firing [*] Fixed an issue preventing certain species from swapping the pounce latch slot during a grapple [*] Fixed omnivores being unable to eat schooling fish on the ground [*] Fixed rabbit animation speed [*] Fixed elite fish not resetting after being damaged [*] Fixed an issue where psittacosaurus burrows would grow inverted infinitely [*] Fixed deer buck montage [/list] [/expand]