Patch 0.17.54 is now available!

Hey Islanders, A new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may click the new button: There is no cure. [h3][u][b]Version 0.17.54[/b][/u][/h3] [h3][u][b]Updated Game.Ini for Server Owners[/b][/u][/h3] [expand type=details expanded=false][/Script/TheIsle.TIGameStateBase] AdminsSteamIDs=Admin steam ID here WhitelistIDs=White list steam ID here VIPs= AllowedClasses=Hypsilophodon AllowedClasses=Pachycephalosaurus EnabledMutations=(MutationName=”Hemomania”,EffectValue=0.05) EnabledMutations=(MutationName=”Hematophagy”,EffectValue=0.25) EnabledMutations=(MutationName="Enlarged meniscus",EffectValue=1 [/Script/TheIsle.TIGameSession] ServerName="Server name here" //Server name. MapName=Gateway MaxPlayerCount=100 //100+ player servers is not recommended. bEnableHumans=false // bQueueEnabled=false //Enable queue if server slots are all filled. QueuePort=10000 //Queue port. bServerPassword=false //Set to true if you want a server password. ServerPassword="password here" //Your server password if enabled. bRconEnabled=true //Enable RCON. RconPassword="password here" //RCON password if enabled RconPort=8888 //Default port used in game, can´t change bRandomWeatherEnabled //Enable/Disable Weather variation MinWeatherVariationInterval=600 //Set in seconds how often to switch weather MaxWeatherVariationInterval=900 //Set in seconds how often to switch weather ServerDayLengthMinutes=45 //Set in minutes. ServerNightLengthMinutes=20 //Set in minutes. bServerWhitelist=false //Set the server whitelist. bEnableGlobalChat=false //Enabling the Global Chat panel. bSpawnPlants=true //Enable plant food spawns. PlantSpawnMultiplier=1 //Multiplies how many plants to spawn, rise this value to increase plant spawn amount bSpawnAI=true //Enable AI spawns. AISpawnInterval=40 //Set how frequently AI can spawn in seconds. DisallowedAIClasses=Compsognathus DisallowedAIClasses=Pterodactylus AIDensity=1 bEnableMigration=true //Disable/Enable Migrations, include Patrols and Mass SpeciesMigrationTime=10800 //Max time a species MZ stays active bEnableMassMigration=true //Enable/Disable Mass migration MassMigrationTime=43200 //Value is in seconds 12h - How often new mass migration is set MassMigrationDisableTime=7200 // Value is in seconds 2h - How long a mass migration last once set bEnablePatrolZones=true //Enable/Disable PatrolZone system bEnableDiets=true //Enable/Disable diets, no more buffs GrowthMultiplier=1 //Recommendation is no higher than 20. bEnableMutations=true //Enable mutations. bAllowRecordingReplay=true //Enable replays. bUseRegionSpawning=false //Enable region spawn bUseRegionSpawnCooldown=true //Enable region cooldown RegionSpawnCooldownTimeSeconds=600 //Region cooldown max time. CorpseDecayMultiplier=1 //Multiplies how fast corpses decay to despawn - Reduce value to be faster[/expand] [h3][u][b]Changelog:[/b][/u][/h3] Setup new gestation system. Players now need to gestate eggs before laying them (Contained in nest screen) Gestated eggs will now show in corpses if they are not laid in a nest Added the ability to pickup/eat/swallow/steal eggs from nests Added Elite Fish AI charge attack Added new nutrient math to take effect as soon as they are consumed Added new diet math Added new diet combinations Adjusted Growth Bonus to reach a maximum of 300% Added Mass Migration Added new Mutations for Halloween Event and admin command for infecting a player (Infections persist through logout. Dead dinosaurs do not) Updated VFX to Niagara Added a way to set an active nutrient from Status Screen for use in salt licks and other nutrient modifiers Added Egg icons to scent Added vocal curve to pterodactylus call sound Added new plant food types Added "bEnableDiets" as a server config. Disabling this will remove diets and buffs from the game configuration. Added "bEnableMassMigration" as a server config. Disabling this will remove mass migrations from the game configuration. Added "MassMigrationTime" as a server config. This manipulates how often mass migration should update with a new one Added "MassMigrationDisableTime" as a server config. This manipulates how long mass migration stays active after being set (in seconds). Keep in mind that during this time no Species Migrations or Patrol Zones will trigger. Added "bEnablePatrolZones" as a server config. Disabling this will remove patrol zones from the game configuration. Added "CorpseDecayMultiplier" as a server config. Lowering this speeds up corpse decay time. 0.1 is 10x faster decay. Edit at your own risk. Added "PlantSpawnMultiplier" as a server config. Value of 2 is 200% increased spawn rate. Edit at your own risk. Gateway - Docks area expansion Gateway - Added additional salt lick locations Prevented psittacosaurus from being able to be hit or killed while inside its burrow or while it's burrowing by pachycephalosaurus ram attack Fixed drink hint sometimes appearing slowly Stegosaurus impale attacks have been moved to directional attacks Stegosaurus power swing cooldown has been removed Improved organs ragdoll performance Made RCON accept EOS or Steam ID in any instance to avoid confusion Adjusted the pounce point behind diabloceratops' head Reduced juvenile pachycephalosaurus attract call volume Stopped deinosuchus danger call occluding in water Adjusted ceratosaurus trot footstep synchronized effects Changed math for ceratosaurus vomit to skip fresh time for that corpse and immediately begin decomposing it Adjusted admin pawn NV to see itself on spectator mode Updated DLSS Slightly reduced herrerasaurus pounce attack sound volume Improved troodon venom pounce loop sounds Improved random venom vocal sounds immersion Made "Enlarged Meniscus" work proportionally Reduced diabloceratops movement speed in spar mode when moving diagonally backwards Reduced ceratosaurus' applied bacteria by half Made admin commands more responsive Increased grace period for bucking to knockdown pouncers to 2s Adjusted ceratosaurus' damage negation while eating to not take its defense buff into account before ignoring damage Added boar attack vocal sounds to animations Patrol zones now disable themselves if empty of food Fixed the escape menu sometimes not working Fixed camera lock rotation sometimes resetting itself Fixed players disappearing when sitting over rocks or mesh collisions at too far of a distance Fixed pounce latch attack damage not scaling properly with growth Fixed pterodactylus corpse event animation jitter when eating Fixed some fractured animations not playing properly Fixed gallimimus fractured animations sliding Fixed brightness commands not working in admin panel Fixed chat remaining on screen forever after sending or receiving messages Fixed drink hint sometimes showing up on mud pits Fixed gallimimus ragdoll not working properly Fixed not being able to open a corpse if hallucinating Fixed migration zone logic to avoid species being sent to multiple zones Fixed wrong name of group member displaying when broadcasting from far away Fixed not being able to remove EOS ID bans from the admin panel Fixed ban times showing as UTC on clients Fixed corpses not floating properly if dropped while being carried in water Fixed ragdolls not working with certain physics collisions Fixed hatchling deinosuchus call sounds Fixed hatchling deinosuchus broadcast sounds Fixed mudpools occluding other footstep sounds Fixed decals appearing on russula mushrooms Fixed "Hydrodynamic Mutation" affecting flight speed Fixed carnotaurus being able to instantly CC with charge Fixed dilophosaurus hallucination sliding while moving and using vocals Fixed jackfruits so that they now bounce off of trees to prevent them getting stuck Fixed juvenile stegosaurus walk, trot and sprint animation being too fast Fixed meat chunks, schooling fish, and organs not rotting Fixed the "Go To" admin command not working while an admin is in spectator mode Fixed weather variation toggle server config not working and added min and max intervals for server configs Fixed the hypsilophodon carrying animation Fixed diabloceratops being able to use directional attacks during the engage attack Fixed diabloceratops being able to activate blocking while sprinting Fixed diabloceratops diagonal forward spar sprint animations Fixed pounce ending due to killing pinned target not replicating animation properly Fixed river PP not updating fast enough when player jumps in water Fixed droplets not working during rain Fixed inconsistencies with carnotaurus hit conditions Fixed hallucination fog remaining if healed during spectator mode Fixed schooling fish not showing as a diet type Fixed an issue where you would vomit again if eating immediately after vomiting Fixed stomach warning UI not showing when close to vomit Fixed rabbit sprint animation not playing properly Fixed "Social Behaviour" mutation not allowing max group size changes Fixed Mass Migration Zone not showing in compass Fixed 'Hematophagy' and 'Xerocole Adaptation" amount not scaling properly with growth Fixed some Animal AI sounds not playing Fixed Patrol zones not swapping if there is only one player online