Patch 0.1.5 is live! Peaceful Mode added!

Bootstrap Island

Bootstrap Island is an intense, realistic VR survival game, inspired by "Robinson Crusoe". As the sole survivor of a 17th-century shipwreck you must quickly learn and adapt to survive against vicious beasts, explore the island and improve your skills to discover the mysteries of the tropical island.

[img]{STEAM_CLAN_IMAGE}/42159392/d514f406b3fdbf8b68f9ce456c8f9f4de08a13a0.png[/img] Dear Survivors, [b]Peaceful Mode has been added to the game.[/b] It has been the most requested feature since launch and we are happy to give players an option to just relax and enjoy the scenery and wildlife on Bootstrap Island. [b]You can switch between Peaceful Mode and Roguelike mode under Menu -> Settings -> Gameplay. [/b] While in Peaceful Mode, nothing will attack you or hurt you but you cannot progress the story or unlock new items. All the items you have already unlocked are also present in Peaceful Mode. As always, feedback is very welcome! [b]More detailed Patch 0.1.5 notes:[/b] * Peaceful Mode added! You can access it under Gameplay Settings in Menu. * save slots represent selected game type * some geometry collision fixes * fixed bird texture change upon death * fixed some issues with the clam, it is now easier to open * fixed a clam trying to escape from fire * clam meat can now be eaten straight from the shell * fixed a knife sound effect * crabs no longer hurt hands * things no longer get stuck on bulletbox attached to the player * players can no longer grab bulletbox attached to the player (use trigger to grab bullets) * added a logo on splash screens * fixed wooden footsteps playing on sand * fixed some issues with chests * fixed an unlocked holster not persisting through save/load * fixed some texture issues * fixed a hole in the mountain where players could get stuck * further improved animal pathfinding * fixed a submerged rock slab * optimized some foliage * fixed some trees disappearing * patched some holes in the geometry * shipwreck collision improvements * fix for animals spawning too early * a possible fix for players hanging in the air when loading the game * harvested lizards are now visually different * lizard animations improved further * lizards now attack more accurately * gunpowder flask no longer plays sound when attached to the player * visual improvements to a plant * fixed fish visuals not representing if it's cooked after save/load [b]What's next?[/b] * will continue working on bugfixes and optimization * we are working on various next items and features but these will take longer to develop