Patch 0.1.4 is now live! Restructured the night and made various improvements.

Bootstrap Island

Bootstrap Island is an intense, realistic VR survival game, inspired by "Robinson Crusoe". As the sole survivor of a 17th-century shipwreck you must quickly learn and adapt to survive against vicious beasts, explore the island and improve your skills to discover the mysteries of the tropical island.

[img]{STEAM_CLAN_IMAGE}/42159392/641b895b827509065f0bd0a068f8a85224dc235d.png[/img] Dear Survivors, We restructured the night to improve the difficulty curve, provide more variation and reward players more for defeating the animals. As usual, feedback is very welcome! Patch 0.1.4 notes: * restructured the night so that animals only attack if they are numerous enough (varies by species) * as a general rule, players will not be attacked by monsters during the first night * when the animal numbers are low, the night music will not play * voiceover only announces the animals on the nights they attack * beasts turn aggressive when the player wanders away from fire * killing animals mean that less animals will appear in the following nights * there is now a limit of how many animals can appear (this solves the performance issues of very long survival runs) * Leaderboard fixed - days survived now appear next to names * removed some items spawning in wrong places * gunpowder horn is now waterproof when attached to bandolier * fixed gunpowder horn being stuck in the air * fixed an issue where you could use a firearm for flying * lizards less prone to make attack of opportunities * improved animal fleeing * improved animal navigation in some places * tweaked gameplay balance of a specific fruit * monitor lizard appears bloody after being harvested * fixed double jump * improved volcano graphics loading * improved logo graphics * further optimization * some fixes to shipwreck geometry (work in progress) * improvements to the landscape surrounding the shipwreck * more things spawn near shipwreck - might not appear in runs which are started before the patch * fixed some texture issues * some fixes to foliage * fixed some rock walls * some progress with the problem where game starts from the sky after loading a save. If that should happen, quitting the game and starting it again mostly fixes the issue. * added more sounds to canyon Some of the things we are working on for the next patch: * Peaceful Mode! * fixes to fall damage * further optimization and bugfixes