Overruled! Invasion Update - New Game Mode! Tweakables!

Overruled!

Overruled is a multiplayer brawler like no other - players change the rules and objectives as they play, directly influencing the dynamics of the game. No two games are ever the same!

[img=http://dlalastudios.com/wp-content/uploads/2014/10/Invasion-SS1-1024x576.png] Brawlers! It's time for another Overruled! update - and this one is packing some sweet new punches. [h1]Invasion Mode[/h1] Invasion is the first gametype we’ve released since early access. It’s the perfect balance of attack and defend. If you want to go all out attack, you can. Happy to sit back and claim a little corner of the map as yours? That’s fine too. So… What is invasion? When invasion ticks around, three neutral bases spawn on the map. If you run and stand in a base, it’ll slowly turn your colour, and you’ll have claimed it after a few seconds. Once it’s yours – and you’ll know when it is – it’ll earn you points every second! You can claim as many bases as you want – as long as other players let you. If you hold two bases, you’ll get 2 times the current points value. All three bases and you’ll be surging to the lead in no time. But what makes it so difficult? Well, if any other player happens to stand in your base, it’ll get turned back to neutral… and then they can claim it for themselves. So it’s up to you – grab hold of one base and defend it from every one else? Or go all out offensive and claim as many as you can? Or maybe you’re in the lead already, and you just want to run around annoying everyone else by stopping them from getting bases. It’s up to you. [h1]Pre-Game Options[/h1] Tweakables! Before a game starts, you’ve now got a whole bunch of options as what the game is that you’re going to be playing. These options include things like what game types are included, how long a game type is, what cards you’ll get, how much health you’ve got… and it makes each game feel completely different. The host can set this before you start playing. We're not going to go into too much detail here, but you should tell us about the crazy game types you've set up in the comments below! [url=http://dlalastudios.com/]You can find our faves here.[/url] [h1]Full Change Log[/h1] For the curious, here's a list of all the changes in this week's update: [b]Features[/b] FEATURE: New game mode "Invasion" FEATURE: Pre-game options (Tweakable general options, cyclable presets) FEATURE: New multiplayer results screen FEATURE: New single player results screen FEATURE: Extra 20 hints and tips on loading screen FEATURE: New style change em ups [b]Tweaks[/b] TWEAK: Change to jump to make it easier to double jump off the edge of a platform TWEAK: Balance pass on all SP campaigns for trophy boundaries TWEAK: Consistency pass on loading screen text TWEAK: All levels with floors flat on ground has been raised [b]Bug Fixes[/b] BUG: Neapolitan's censor bar follows him properly on loading screen BUG: Neapolitan's censor bar falls off when dying on back BUG: Players are immune to melee attacks whilst charging a melee BUG: AI falling through bunny test 1 BUG: Hall of just-ish icon updated BUG: Motherlover clips camera with head during loading BUG: If a helpful card plays another helpful card BUG: Black bar scaling issues BUG: Veteran achievement doesn't unlock BUG: Possible to fit through gaps protecting enemies in trolls turmoil 2 BUG: Crowns aren't always in the same place at start of level BUG: Icons for card cycle keys appear darker for keyboard BUG: Cards do not re-arrange properly BUG: Punches not always connecting Enjoy - and let us know what you think in the comments below. Love, AJ, MT17 and everyone at Dlala Studios / Team17