Overachiever Update now available!

[h2]Chasm Area[/h2] A new area has been added that replaces the fourth level: a sprawling industrial complex set in a chasm. This will serve as the basis for the final challenge and multiple endings, coming in next month's End Game Update. [previewyoutube=5byt9tsXDWE;full][/previewyoutube] [h2]New Weapon[/h2] The player's punch attack has been replaced with a knife swipe attack. Although it does the same amount of damage, it can now be used to break crates as well: [img]{STEAM_CLAN_IMAGE}/30508903/ebfca05eb4a90e1ed145fd5052beb927a8625eb0.gif[/img] [h2]Toxic Status[/h2] Everything that previously did toxic damage now fills a gauge instead of hurting the player. When the gauge is full, you're dead! ☠ [img]{STEAM_CLAN_IMAGE}/30508903/ad25cc72902618320f04101261c775c8c8d4a57c.gif[/img] [h2]And More![/h2] [list] [*]Add the first batch of achievements (5 to start with) [*]Adjust mutant miner HP (varied by type) [*]Add new mutant miner behaviour (deaf) [*]Mutant miners now pursue player more aggressively [*]Various texture and material improvements [*]Increase the prevalence of pickaxes [*]Disable collision with broken wall pieces [*]Add explosion force to breakable wall pieces if hit with drill [*]Improve tabbed UI for settings and controls [*]Increase fall damage, add dedicated SFX and screenshake [/list] Next month's update will add additional achievements, multiple endings, and some long-overdue quality of life stuff (key bindings, sound settings). And then it's time to start thing about the full release! 😲 [img]{STEAM_CLAN_IMAGE}/30508903/fb55aa0e19e15f5221dadfe04298e3c1b77404a5.jpg[/img]