[h2]Chasm Area[/h2]
A new area has been added that replaces the fourth level: a sprawling industrial complex set in a chasm. This will serve as the basis for the final challenge and multiple endings, coming in next month's End Game Update.
[previewyoutube=5byt9tsXDWE;full][/previewyoutube]
[h2]New Weapon[/h2]
The player's punch attack has been replaced with a knife swipe attack. Although it does the same amount of damage, it can now be used to break crates as well:
[img]{STEAM_CLAN_IMAGE}/30508903/ebfca05eb4a90e1ed145fd5052beb927a8625eb0.gif[/img]
[h2]Toxic Status[/h2]
Everything that previously did toxic damage now fills a gauge instead of hurting the player. When the gauge is full, you're dead! ☠
[img]{STEAM_CLAN_IMAGE}/30508903/ad25cc72902618320f04101261c775c8c8d4a57c.gif[/img]
[h2]And More![/h2]
[list]
[*]Add the first batch of achievements (5 to start with)
[*]Adjust mutant miner HP (varied by type)
[*]Add new mutant miner behaviour (deaf)
[*]Mutant miners now pursue player more aggressively
[*]Various texture and material improvements
[*]Increase the prevalence of pickaxes
[*]Disable collision with broken wall pieces
[*]Add explosion force to breakable wall pieces if hit with drill
[*]Improve tabbed UI for settings and controls
[*]Increase fall damage, add dedicated SFX and screenshake
[/list]
Next month's update will add additional achievements, multiple endings, and some long-overdue quality of life stuff (key bindings, sound settings). And then it's time to start thing about the full release! 😲
[img]{STEAM_CLAN_IMAGE}/30508903/fb55aa0e19e15f5221dadfe04298e3c1b77404a5.jpg[/img]