Build 57 release notes

Hey, just dropping by with some quality of life updates. This update lays the groundwork for a much bigger update I’m planning (and for which development is nearly complete). I won’t spoil it just yet, but suffice to say, it will BLOW YOU AWAY! 💥 [h2]New Features[/h2] [list] [*]Add new explosive barrel type [*]Barrels now explode when struck! (*with a strong enough weapon) [*]Add new module for dead-end hallways [*]Add halos to make mutant miner eyes more obvious [/list] [h2]Changes[/h2] [list] [*]Connect spawn room with a hallway instead of a tunnel [*]Remove gated doors in earlier levels (all these did was slow the pace) [*]Lower probability of gated doors (makes for more tense moments) [*]Show actual damage and condition values for melee pick-ups [*]Selected weapon slot is now persisted between scenes [*]Mutant miners can now be spawned in secret rooms [*]Some lockers are now randomly removed [*]Various room module changes [/list] [h2]Improvements[/h2] [list] [*]Add dedicated animation for breaking plank [*]Increase explosion force for broken wall [*]Improve module culling (will hopefully give a little framerate boost) [*]Add damping for flashlight on/off (greatly reduces the unpleasant strobing effect) [*]Various visual improvements [*]Decrease physics timestep for smoother physics [/list] [h2]Bug Fixes[/h2] [list] [*]Fix glitchy movement when moving through ground props [*]Fix longstanding issue with melee pick-up damage comparison being miscalculated [*]Fix for explosion force being applied to crate pick-ups [*]Fix for player knife position getting offset when changing weapons mid-attack [/list] Enjoy!