Hey, just dropping by with some quality of life updates. This update lays the groundwork for a much bigger update I’m planning (and for which development is nearly complete). I won’t spoil it just yet, but suffice to say, it will BLOW YOU AWAY! 💥
[h2]New Features[/h2]
[list]
[*]Add new explosive barrel type
[*]Barrels now explode when struck! (*with a strong enough weapon)
[*]Add new module for dead-end hallways
[*]Add halos to make mutant miner eyes more obvious
[/list]
[h2]Changes[/h2]
[list]
[*]Connect spawn room with a hallway instead of a tunnel
[*]Remove gated doors in earlier levels (all these did was slow the pace)
[*]Lower probability of gated doors (makes for more tense moments)
[*]Show actual damage and condition values for melee pick-ups
[*]Selected weapon slot is now persisted between scenes
[*]Mutant miners can now be spawned in secret rooms
[*]Some lockers are now randomly removed
[*]Various room module changes
[/list]
[h2]Improvements[/h2]
[list]
[*]Add dedicated animation for breaking plank
[*]Increase explosion force for broken wall
[*]Improve module culling (will hopefully give a little framerate boost)
[*]Add damping for flashlight on/off (greatly reduces the unpleasant strobing effect)
[*]Various visual improvements
[*]Decrease physics timestep for smoother physics
[/list]
[h2]Bug Fixes[/h2]
[list]
[*]Fix glitchy movement when moving through ground props
[*]Fix longstanding issue with melee pick-up damage comparison being miscalculated
[*]Fix for explosion force being applied to crate pick-ups
[*]Fix for player knife position getting offset when changing weapons mid-attack
[/list]
Enjoy!