Our very first update!!! THE STASH UPDATE IS FRESH OUT OF THE PRINTER!

News Tower

Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops!

[h3]Good day dear newsbearers![/h3] [img]{STEAM_CLAN_IMAGE}/40684736/2bbebf9bce1a16bf9f68bbf234e5b3eb6a718e89.png[/img] [b]Attention, attention! Update approaching! [/b] But before we hit you with the good stuff, let's take a moment to appreciate [b]YOU[/b]! Your joy, engagement, and feedback have been absolutely instrumental in shaping the game's development and this update. We appreciate you all! [b]THANK YOU, NEWSBEARERS. [/b] We’ve been hard at work on many improvements, fixes, and one particular feature that will ease your life as builders! [img]{STEAM_CLAN_IMAGE}/40684736/f17fb7887a81a54a9206921d60ff3d0e614a3f55.png[/img] [h2]BUILD STASH[/h2] You can now store objects in the “stash” - this will allow you to change around your floors setup more easily! [list] [*]Implemented the build stash function, enabling players to temporarily stash objects and return them to the tower without any cost. Stashed items can be found at the bottom of the build menu. [*]Introduced the build multi-stash function: the stash tab on the build drawer now features a button that allows users to stash the selected items (up to 10 items at a time).[/list] Here is a quick video to see this new feature in action! [previewyoutube=no-_l2qiLr8;full][/previewyoutube] [img]{STEAM_CLAN_IMAGE}/40684736/f17fb7887a81a54a9206921d60ff3d0e614a3f55.png[/img] [h2]ADDITIONS[/h2] [h3][b]Tutorials[/b][/h3] [list][*]Added new tutor tips at first print, explaining the player can still produce during Sunday, and that game time automatically stops before the end of Sunday, for a “Last Chance To Print”. [*]Added new tutor tips to the article in production tutorial, explaining how to manually edit articles by discarding parts of a story that are either unfinished or cannot be printed due to requirements. [*]Added a new tutorial hinting towards expanding the workforce after placing the nth-page module. Currently only on the 3rd page, with monitoring from week 4 onward.[/list] [img]{STEAM_CLAN_IMAGE}/40684736/f17fb7887a81a54a9206921d60ff3d0e614a3f55.png[/img] [h2]IMPROVEMENTS[/h2] [h3][b]Comfort[/b][/h3] [list][*]Discomfort logs of employees now record when their discomfort decreases while it is low, rather than whenever its value is low. [*]Removed redundant entries in employees’ comfort logs. [*]Improved the distribution of comfort levels.[/list] [h3][b]Bribes[/b][/h3] [list][*]Bribe minigames can now be cancelled after starting them. The player loses no money, and the path remains open to try again later. [*]Improved scaling of big steps for bribe minigames.[/list] [h3][b]Build items[/b][/h3] [list][*]The acoustic Panel now follows similar cropping as other wall objects, taking up 1 cell less space overall in both dimensions and allowing placement above printer belts. [*]Small items (currently only the small plant) can be placed on the edges of the printer input, page and output. [*]The assembly table supports 2 small trash cans underneath it.[/list] [h3][b]User interface [/b][/h3] [list][*]Trash spawns a little less for Production desks and the Generator. [*]Fixed monthly expense recap page "Decreased by" percent calculation to actually show correct percentage. Additionally, it now highlights the decrease in green text if monthly expenses actually decreased. [*]Resource order buttons now display the total in tower + the ordered supply in their tooltips. [*]The hourglass icon in the article drawer (indicating an almost expired article) is larger. [*]Dragging an item from an article onto a copy editing desk is now only allowed if that item contains the “Sloppy Reporting” nag. [*]Drawers now close on mouse up instead of mouse down. Allowing for starting a multi-select with the build drawer open.[/list] [h3][b]Controls[/b][/h3] [list][*]Fast forward now jumps back to pause when engaged during manual pause. [*]Moving a printer corner that already exists now plays the same sound as building a new one.[/list] [h3][b]Employees[/b][/h3] [list][*]Security will return to idle quicker if there is no more work to do. Previously, they would await until everybody had left.[/list] [h3][b]Printing[/b][/h3] [list][*]“Above the fold” now also doubles influence points. [*]The “Above the fold” display now includes a breakdown of what is multiplied if there are multiple stats being multiplied.[/list] [h3][b]Save games[/b][/h3] [list][*]Game checks for save files compatibility; save games from the demo versions (0.9.2 and 0.9.3) are not compatible with version 0.11.132. [*]Auto-save entries are now below the games they belong to.[/list] [img]{STEAM_CLAN_IMAGE}/40684736/f17fb7887a81a54a9206921d60ff3d0e614a3f55.png[/img] [h2]FIXES[/h2] [list][*]Fixed load game “invalid object” error due to the fact you could place a printer belt vertically over a small lamp. [*]Purged all input control schemes except for Keyboard & Mouse and Gamepads, which is a probable fix for constant device switching for players with a connected Joystick device. [*]Fixed resolutions on Mac; game settings now offer a broader range of resolutions. [*]Fixed newsbook tutor tips not properly handling paused state, causing the newsbook to possibly close due to completed tutorial story file before everything was explained. [*]Fixed wall and ceiling signs not updating text before placing them down. [*]Fixed "New actions possible" blue folder on globe points being rotated arbitrarily. [*]Fixed view mode shortcuts still triggering while typing text into input fields (e.g. wall signs, employee renaming). [*]Fixed article drawer status labels sometimes displaying an incorrect icon. [*]Fixed the possibility of a risk truck overlapping with a delivery truck. [*]Resupply employees now visit toilet and food. This used to only be the case when there was absolutely nothing to transport. [*]Fixed placing a wall between a desk and a buff object not “killing” the buff on the object when they get separated. [*]Fixed Z-sorting of annoyance icons. They could overlap a selected in tower layout in some cases. [*]Fixed Z-sorting of toilet bucket while a Cleaner cleans the toilet. [*]Fixed artifacts on portrait of employee on the injury risk popup in the newsbook. [*]Fixed the sales requirement of a quest displaying the latest record instead of the original value in the recap screen. [*]Fixed a rare bug that resulted in no audio in the game. [*]Fixed protesters not getting “cleaned up”, which caused the protester guide to hang even though all protesters were gone. [*]Fixed staff screen not always displaying all the skills of employees. [*]Fixed hang when dragging an employee, then holding right mouse button and pressing escape.[/list] [img]{STEAM_CLAN_IMAGE}/40684736/f17fb7887a81a54a9206921d60ff3d0e614a3f55.png[/img] [h2]TAKE YOUR RIGHTFUL PLACE AS A NEWSBEARER[/h2] Join our brilliant community of newsbearers, and be part of the journey as we work together to keep improving the game! 💌 Come to our [url=https://discord.gg/7gbjjvFcpm]Discord[/url] ✅ Follow us on [url=https://twitter.com/NewsTowerGame]Twitter[/url] We're very excited to meet you! [h3][b]The News Tower Team[/b][/h3]