Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops!
[h3]Hi again newsbearers![/h3]
Here is a quick hotfix to address 2 bugs that stemmed from this morning's update!
[img]{STEAM_CLAN_IMAGE}/40684736/f17fb7887a81a54a9206921d60ff3d0e614a3f55.png[/img]
[h2]Bug 1[/h2]
It happens if you have 2 page modules connected with a belt:
[list][*]Stash the left one
[*]Place back a corner or a page module on the left side and reconnect
[*]Now move the page module on the right to another floor, causing the link to break[/list]
What happens is that the "stash" is passed on to objects that are connected. If they then get removed, they will "stash" instead of a regular remove.
[h2]Fix 1[/h2]
The fix now is that this flag gets cleared after a build action (which is what must happen!).
[img]{STEAM_CLAN_IMAGE}/40684736/f17fb7887a81a54a9206921d60ff3d0e614a3f55.png[/img]
[h2]Bug 2[/h2]
The 'invalid build object save game' issue had to with the printer belt's collider that became larger with the earlier update we implemented. Consequently, air vents positioned partially behind it were now registering collisions with the printer belt. This adjustment affected many of you who constructed their towers this way.
[h2]Fix 2[/h2]
A quick fix has been implemented: collision checking is now disabled when loading a game.
This adjustment poses no issue as the objects were initially placed without conflict, ensuring that they remain valid unless moved.