Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops!
[h2]Good day Newsbearers![/h2]
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This patch brings a new batch of fresh improvements, bug fixes... And a [b]REALLY COOL[/b] key addition!
Check it all below!
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[h2]KEY ADDITION[/h2]
[h3][b]Auto resource ordering (Paper, Coal and Food)[/b][/h3]
[list][*] This new feature takes away the burden of needing to order resources manually. You can buy these as upgrades on the NYC map and opt in per resource type. The system will make sure there is always enough available! Do keep in mind that your resupply workers will still need to keep up with the pacing![/list]
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[h2]IMPROVEMENTS[/h2]
[list][*]Overall the transportation AI should be a little smarter. A new feature is that the placement of the resupply desk influences which resources get prioritized. For example, placing a resupply desk close to the printer will hint the employee to mainly resupply your printer with paper.
[list][*]Placement of the supply desk matters. Supply employees prefer targets that are closer to their desk.
[*]Resource transport AI improved.
[*]Repairing + sweeping AI also improved. They prioritize better, also dependant on the proximity to their desk. But if you drop them next to something, they will work on it.
[*]Toilet visits and food visits prefer the same floor or close floors a little more, being a little more tolerant to queues.[/list][/list][list][*][b]Elevator group letters:[/b] Another feature that helps to avoid mistakes. All elevator doors that belong to the same system share the same letter on their display.
[*][b]Printer requires a little less paper.[/b] Used to be one crate per 5000 sales. Now is one crate per 7500 sales.
[*][b]Tiered resource discounts:[/b] Instead of a single 25% discount on paper, coal and food, the discounts have been split up into 10, 20 and 30 percent.
[*][b]Unreachable room warnings:[/b] A new icon that shows up if a room is unreachable for your employees. This can help to prevent mistakes in your tower’s design!
[*][b]Globe filter lights[/b] now always show red when that category is depleted, even when the button is not engaged.[/list]
[h3][b]Audio[/b][/h3]
[list][*]“New Actions possible” and reward suitcase in news now have a notification sound.
[*]Fixed audio ping sometimes playing on load games.
[*]Eating audio for all eating related objects.[/list]
[h3][b]Miscellaneous[/b][/h3]
[list][*]Splash screen is now skippable.
[*]Mouse cursor is hidden on splash screen.[/list]
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[h2]BUG FIXES[/h2]
[list][*]Fixed telegrapher lamp morse code sound hanging when pausing the game.
[*]Fixed news stand only appearing after when the intro camera has settled.
[*]Fixed bug that occurred if you manually dragged a lawsuit and it expired right at that time causing a corrupted game state.
[*]Duplicate Triumphant tag for Great Neck district is removed.
[*]Fixed newsbook expire time display not displaying LINE CLOSED on last hour before expiration.
[*]Lots of news items have had a dot (.) at the end of the subtitle removed, as this looks strange on the newspaper.[/list]
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[h3]Encounter bugs? Want to chat with the devs and the community? Have a suggestion to improve the game?[/h3]
[h3][url=http://discord.gg/EX5YHAJaVK]Join our Discord community![/url][/h3]
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