Dice Legacy is a dice-based survival city builder set on a mysterious ringworld. Your ship has reached the shore of an uncharted continent. Roll and use your dice to gather resources, expand and defend your settlement, survive the winter and interact with the strange inhabitants of this eerie world.
Hello folks, it is time to get early access to our November Update: the Forging a Realm update!
With this update, our aim is to expand the amount of content in the game and to provide a new avenue for players who are seeking a more economic-centered experience.
Forging a Realm is a brand new game mode where you attempt to meet the demands of the people or risk being overthrown. We decided to call it a new "Game Mode" to differentiate it from the other scenarios, since it plays in a radically different way. As such, Forging a Realm could have its own Scenarios in the future and we can keep the current setup and names as they are.
This new game mode is quite different from the traditional Dice Legacy experience so we're looking to get as much feedback from you as possible in order to balance it better and adjust the experience for future updates.
As always, the best way to provide feedback is through our Discord server at https://discord.gg/dicelegacy or in the dedicated Laboratory section of our Steam forums.
[h1]Changelog[/h1]
[h2]New Game Mode: Forging a Realm[/h2]
[list]
[*]Added a new Game Mode called "Forging a Realm" which unlocks after surviving the first winter (the mode is already unlocked for people who already finished the game at least once).
[*]In Forging a Realm, the Player is a newly appointed leader that has to deal with the various Demands from the people.
[*]Demands have a timer associated with them. Succeeding in solving the various Demands before their timer expires will build Confidence. Failing will mean getting overthrown.
[*]Demands can be completed from a new Demands Panel, available on the top left of the screen.
[*]Completing a Demand rapidly will generate more Confidence.
[*]The various difficulty levels control how many times the player can fail in meeting Demands, the difficulty of Demands and how much Confidence is needed to win.
[*]The map generation algorithm is unique for this map. Opportunities have less durability. The Others are absent. Bandit Encampments offer some resistance.
[*]Memories unlock in this mode after completing it at least once.
[*]We are considering adding more Demand types for future updates.
[*]Only one Scenario is currently available. More Scenarios for "Forging a Realm" will come in a future update.
[*]The "previous" Game Mode is now called "Escaping Fate".
[*]Anything revolving around the "True Ending" of the game is absent in the Forging a Realm mode.
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[h2]Camera Improvements[/h2]
[list]
[*]Added "Camera Bookmarks" akin to some RTS games.
[*]By default you can press CTRL+F1-F5 to save up to 5 camera locations and recall them by pressing F1-F5.
[*]Camera Bookmarks are shown on the Minimap and can be removed by right-clicking on them.
[*]Added a "Camera Lean" feature which trucks the camera left or right by pressing either A or D.
[*]The intensity of the Camera Lean can be controlled in the options.
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[h2]Dice Shells[/h2]
[list]
[*]Construct Dice can now have different kinds of Dice Shells.
[*]Each Dice Shell has a requirement to be available for a certain Die.
[*]Dice Shells can change in-game as a result of using the Forge or the Laboratory. Each Shell has a different probability of appearing in-game.
[*]When a die is Ascended, its Shell can be customized in the Ascended Dice screen.
[*]We are kicking things off with 10 shells.
[*]The "Royal" Shell unlocks after completing the game at least once.
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[h2]Balancing[/h2]
[list]
[*] Altered The Market to require a Trade % Face. The Market has now a chance to provide 1 or 2 extra gold based on the power of the Trade face used. Technologies now reflect this change and increase the chance of extra gold. Additionally, the Market now changes its required resource at the change of every season if the market wasn't used recently.
[*] The Theater has been completely re-designed. Now it consumes 3 gold to increase the Happiness of all classes that have a Class District Hall nearby.
[*] The Tower no longer affects enemy structures, making it effectively just a defensive building.
[*] Scholars technology has been removed from the game.
[*] Block Printing technology has been moved to the fourth technology level.
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[i]These changes will be present in any new game created after the update. Any game that was in progress before will still have the old buildings and technologies.[/i]
[h2]Miscellaneous[/h2]
[list]
[*]Improved the readability of Meadows by removing the tree in favor of bushes.
[*]In the Metropolis Scenario, The Others will now react sooner if the player starts building near their city.
[*]Various Improvements and Bugfixes
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[h1]How to access the Laboratory branch[/h1]
[list]
[*] Right click on Dice Legacy in your Steam library.
[*] Click on Properties.
[*] Select "Beta".
[*] Select the branch "laboratory" from the dropdown menu.
[*] Close the window.
[*] This should prompt a game update, after which you will be good to go.
[*] If the game appears in your library as "Dice Legacy [laboratory]" you're on the right branch.
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[i]In case you want to revert back to the regular version of the game, simply follow the same procedure but select "none" in the Beta dropdown menu.[/i]
[b]Warning
The Laboratory branch is to be intended as work in progress. In the Laboratory branch, the game could contain bugs, glitches or missing features. Additionally, some texts could lack translations. If you're seeking a stable experience, please play the regular version of Dice Legacy. The Laboratory branch will be considered the bleeding edge of development, and as such it could sometimes be rougher around the edges.
Keep also in mind that the Laboratory branch does not share the same savefiles with the regular branch and that savefiles are to be considered as cross-compatible between versions.[/b]