Terminator: Dark Fate – Defiance is not just a game; it's an adrenaline-fueled journey where your strategic prowess decides the fate of mankind against the machines. After the machines took over, the greatest threats may not come from the machines but rather from other human survivors.
Hello everyone,
Today's update focuses on [b]optimising performance[/b], refining anti-aliasing, and fine-tuning mission balance. Expect smoother gameplay, sharper visuals, and more engaging missions.
[i]Changelog 1.02.950[/i]:
[list]
[*] Optimization of shaders and road rendering;
[*] Added Anti-Aliasing FXAA;
[*] Fixed several rare random crashes;
[*] Added the ability to give an order to attack abandoned vehicles (using the attack button on the order panel);
[*] Fixed a bug due to which it was sometimes impossible to give move order if among the selected units there was a stationary or immobilized one;
[*] The "Objectives updated" widget is now transparent to the cursor;
[*] Added tip to take the humvee when evacuating from Haven base;
[*] Removed the ability to talk to Movement if the player became their enemy due to an attack on Mack on Abiquiu Mission;
[*] Fixed a bug due to which a dialogue with the Integrators could begin when they had already left the map on Vega Mission;
[*] Fixed a bug where objectives could be missing at the end of a mission in Vega;
[*] Added an icon above the humvee that the rangers give on Oklahoma Mission;
[*] Supply Depots now have main objective icons above them on Oklahoma Mission;
[*] Fort Worth mission rebalanced and improved;
[*] Fixed missing radio effect in dialogues on Integrators Camp Mission;
[*] Removed spawns of drones (Swarm) that were sent to the emergency exit from the factory on the Final Mission;
[*] Added additional checks to ensure that the vehicle with the Digital Storm returns to player control;
[*] Increased the range of ATGM and AA missiles of "Prototype-2" to reduce the likelihood of being shot at from a distance from which it cannot respond.
[/list]