[h2]Game Modes[/h2]
[b]Assault[/b]
[list]
[*] Now requires players be at level 5 before joining
[/list]
[b]Conquest[/b]
[list]
[*] Fixed camera clipping (1p mode) on Order side at Tier two towers line
[*] Changes to lane ambience on Assault/Conquest maps
[/list]
[h2]General[/h2]
[list]
[*] Optimizations for some God dashes that were not hitting with higher latency - Amaterasu/Athena/Pele/Medusa
[*] Emotes should always be facing directly forward based on camera location
[*] Optimization fixes and tuning to Death VFX
[*] Updated Death VFX to be more punchy
[*] Fixed some skins using default vfx and voicelines (Neith skins, Sol's skins)
[*] New SFX for Amanita Charm / Restorative Amanita item
[*] Various audio mix changes :
[*]--- Aladdin hit sounds for A01 and A03 reduced in volume
[*]--- Baron Samedi's root volume increased. Baron Samedi "Ta-Da!" on A01 volume reduced
[*]--- Danzaburou rocket hit removed so it doesn't play on minions, moved to the explosion
[*]--- Danzaburou basic attack hit lowered, hit concurrency changed to make clones sound less glitchy
[*]--- Geb roll loop lowered
[*] Fixed gamepad being unable to rebind keys from the homescreen
[*] Adjusted Death Recap to not cover HUD stats
[*] Fixes to Jing Wei’s loading frames and adding more sparkles
[*] Pedestal texture fixes and Mastery Stars adjustments
[/list]
[h2]Gods[/h2]
[b]Anhur[/b]
[list]
[*] Fixed Basic Attacks sound ducking when in melee range
[/list]
[b]Hua Mulan[/b]
[list]
[*] Fixed not getting Meditation item in Assault
[/list]
[b]Sobek[/b]
[list]
[*] Various fixes to all ability targeters
[/list]
[h2]Items[/h2]
[b]Bumba's Golden Dagger[/b]
[list]
[*] Fixed some abilities that were not benefiting from the additional 50% jungle camp damage
[*]--- Amaterasu (3/4), Bellona (all), Hecate (4/5), Izanami (1/4) and Thor (Psv/3)
[/list]
[b]Gauntlet of Thebes[/b]
[list]
[*] Increased Max Passive Stacks from 30 to 40
[/list]