Open Beta 1 - Jan 11, 2025 Patch

[h2]Game Modes[/h2] [b]Assault[/b] [list] [*] Now requires players be at level 5 before joining [/list] [b]Conquest[/b] [list] [*] Fixed camera clipping (1p mode) on Order side at Tier two towers line [*] Changes to lane ambience on Assault/Conquest maps [/list] [h2]General[/h2] [list] [*] Optimizations for some God dashes that were not hitting with higher latency - Amaterasu/Athena/Pele/Medusa [*] Emotes should always be facing directly forward based on camera location [*] Optimization fixes and tuning to Death VFX [*] Updated Death VFX to be more punchy [*] Fixed some skins using default vfx and voicelines (Neith skins, Sol's skins) [*] New SFX for Amanita Charm / Restorative Amanita item [*] Various audio mix changes : [*]--- Aladdin hit sounds for A01 and A03 reduced in volume [*]--- Baron Samedi's root volume increased. Baron Samedi "Ta-Da!" on A01 volume reduced [*]--- Danzaburou rocket hit removed so it doesn't play on minions, moved to the explosion [*]--- Danzaburou basic attack hit lowered, hit concurrency changed to make clones sound less glitchy [*]--- Geb roll loop lowered [*] Fixed gamepad being unable to rebind keys from the homescreen [*] Adjusted Death Recap to not cover HUD stats [*] Fixes to Jing Wei’s loading frames and adding more sparkles [*] Pedestal texture fixes and Mastery Stars adjustments [/list] [h2]Gods[/h2] [b]Anhur[/b] [list] [*] Fixed Basic Attacks sound ducking when in melee range [/list] [b]Hua Mulan[/b] [list] [*] Fixed not getting Meditation item in Assault [/list] [b]Sobek[/b] [list] [*] Various fixes to all ability targeters [/list] [h2]Items[/h2] [b]Bumba's Golden Dagger[/b] [list] [*] Fixed some abilities that were not benefiting from the additional 50% jungle camp damage [*]--- Amaterasu (3/4), Bellona (all), Hecate (4/5), Izanami (1/4) and Thor (Psv/3) [/list] [b]Gauntlet of Thebes[/b] [list] [*] Increased Max Passive Stacks from 30 to 40 [/list]