Hun Batz LIVE NOW - Open Beta 2 January 30, 2025 Patch

[h2]New Ported God - Hun Batz[/h2] [h3]New features[/h3] [b]Infused Strikes[/b] [list] [*] When Hun Batz successfully hits an enemy with an infused strike basic attack, in addition to dealing 1.2x damage, it also grants Hun Batz a Strength buff. 2+0.25 STR per level, lasts 4s, stacks up to 4 times [/list] [b]Somersault[/b] [list] [*] Removed the prefire time [*] Hun Batz now deals damage and slows enemies around him at the location where he takes off, in addition the location where he lands [*] Enemies hit by both areas in the same leap will take 25% damage from the 2nd hit [/list] [b]Overhand Smash[/b] [list] [*] Hun Batz now howls while channeling, applying a stacking physical protection debuff to targets in the area. 2/3/4/5/6 protections, lasts 2s, stacks up to 4 times. [/list] [h2]General Gameplay[/h2] [h3]CC Buffering[/h3] [list] [*] Leaps are now excluded from the Buffering system, just like dashes or channels. [*] God animations will now complete their Postfires before they enter a CC posture state. [/list] [h2]Items[/h2] [h3]Sharpshooter Arrow[/h3] [list] [*] The Gold gain effect now applies only to Gold earned from Kills and Assists [/list] [h2]Bug FIxes[/h2] [h3]General[/h3] [list] [*] Added various stability improvements [*] Added a potential fix for being unintentionally gated from queueing certain game modes even if you are over the required level (Please let us know if this issue persists after the patch!) [*] Fixed an issue where Achievements and Trophies were not unlocking properly [*] Fixed an issue where highlights on structures were too thick/opaque [/list] [h3]UI[/h3] [list] [*] Fixed an issue where default color settings showed the wrong “red/green” health bars [*] Fixed an issue where player progress for level and worshipers would fill up infinitely in the End of Match Lobby [*] Removed the Surrender option from Practice [*] Fixed an issue where the default picking icon was the wrong Lightning Bolt image in Ranked [*] Added various localized text for non-English languages [/list] [h3]Maps/Modes[/h3] [list] [*] Fixed an issue where the Crystalline egg’s textures were appearing properly making it almost invisible [*] Fixed an issue where the Joust Picks and Bans Custom Lobby option was All Pick [*] Fixed an issue where Meditation was healing Towers in Assault [*] Made it so Assault ignores God ownership status when selecting random characters for players [*] Fixed an issue where If a player rerolled a healer God in Assault, they didn’t reroll directly into another healer of the same tier. [*] Made changes to ranked to better assign skill rating disparity penalties for higher SR [/list] [h3]Gods[/h3] [b]Danzaburou[/b] [list] [*] Fixed an issue where Danzaburous Rocket was not hitting enemies when fired too close to them [/list] [b]Bellona[/b] [list] [*] Fixed an issue where here A01 basic attacks seemed jittery when animating [/list] [b]Vulcan[/b] [list] [*] Fixed an issue where his mods weren't benefitting from Staff of Myrddin [*] Fixed an issue where his Turret could be placed on top of Thumper causing them to overlap [*] Fixed an issue where Vulcan’s deployables were visible on the minimap even if players didn’t have vision of them [*] Fixed an issue where Vulcan’s Turrets were affected by Loki’s A02 causing Vulcan to be blinded if the Turrets are hit (This also affected Nu Wa Clay minions and Danzaburou’s Clones and has been fixed) [/list] [b]Mordred[/b] [list] [*] Fixed an issue where the enhanced version of his Ultimate was not playing audio when connecting [/list] [b]Khepri[/b] [list] [*] Fixed an issue with his Aspect that caused him to get stuck in place and the person he hit to respawn with permanent tick damage [/list]