Strategically match an insane number of shapes and make a watermelon without running out of space in this new hit action puzzle game! Featuring intense versus modes, and relaxing co-operative modes, play online or offline however you'd like!
[b][h1]Online Co-op Arrives in Suika Shapes[/h1][/b]
Invite a friend from the Main Menu, then have the host select a mode and you can play together with a friend in Suika Shapes. Each player gets their own shape pool, and each player by default gets their own half of the box
[b][h2]New Stage - Wheel[/h2][/b]
[img]{STEAM_CLAN_IMAGE}/44744550/90a4c329e65721aa8360c68c3e608d79676a7996.png[/img]
But that's not all of course, with another player helping you combine shapes, I wanted to add some larger stages for co-op mode. Stages are made to be playable with separate leaderboards for both co-op as well as single player.
The first new stage is Wheel, it is in a large T shaped box and it has a wheel in the center that changes direction when a shape is dropped. If you aren't careful and build up too many shapes in the center, the wheel pushes really hard on them and can send one out of bounds, so build carefully!
Overall, Wheel has softer co-op elements and allows both players to play rather independently. Both of the new stages have an additional max level for shapes, since I wanted to try making some larger levels. Whenever I next add levels they will probably be smaller again, but let me know what you think of the new stages
[b][h2]New Stage - Pins[/h2][/b]
[img]{STEAM_CLAN_IMAGE}/44744550/ce6b9dc17e64036fd8d3389591bc5dbef69d6954.png[/img]
The second new stage has pins that pop out in alternating positions when a shape gets dropped. The pins obstruct you and must be planned around, but can also be used to your advantage if you're careful.
Pins provides a more difficult, puzzle experience that requires careful coordination if you are playing co-op mode.
Some stages or some stages on co-op mode required moving the leaderboard. To access the leaderboard, just open the pause menu, and it will be on the right. The color select has also moved to the pause menu for the time being.
[img]{STEAM_CLAN_IMAGE}/44744550/c6d3d0284564349bf5d1c4bd443914de83fe02a1.png[/img]
Speaking of leaderboards, co-op mode scores have tooltips with some extra data on which players contributed to getting the score, and when the score was set. Date/time data was not stored before so it's not possible to have tooltips with the date and time for single player, except for new scores after this update, but I haven't enabled tooltips for them as of now.
[b][h2]Share Modifier[/h2][/b]
[img]{STEAM_CLAN_IMAGE}/44744550/7d24d766b0f1fec213c40a297af87d9421e4efec.png[/img]
In case you don't like having the box split in half, there is also the "Share" modifier which allows both players full access to the box.
In the new update, leaderboards have been added for co-op mode for all of the base shape modes (whatever there is a button for on the menu), with or without the share modifier. There are also leaderboards for evolution or transformation with any of these things. (but not evolution and transformation simultaneously right now).
[b][h2]Weekly Contest[/h2][/b]
With the addition of so much new content, it's easy to be overwhelmed and not know what modes to focus on. In the near future I'd like to add a mode spotlight in the client that changes weekly, but for the time being I will make weekly Steam posts instead. For the first week, compete to get the best score for Circles mode on the new stages Pins, and wheels! I will post the best co-op and non co-op scores in the next post a week from now
[url=https://discord.gg/9PdMuVHbRE][img]{STEAM_CLAN_IMAGE}/44744550/5aba88ed703a58c27086c96bbbc9b818b6f0cbd6.png[/img][/url]