Strategically match an insane number of shapes and make a watermelon without running out of space in this new hit action puzzle game! Featuring intense versus modes, and relaxing co-operative modes, play online or offline however you'd like!
[h1]New Graphics and additional customization[/h1]
[img]{STEAM_CLAN_IMAGE}/44744550/2abcd2f81c1d24f90541d2eb8dc86a1a7b989a55.png[/img]
Suika Shapes has a new look! I took the time to draw some shading and highlights and re-did some of the colors for the shapes to match the cover art. The smallest shape's color has also been changed to cyan because it was previously causing a lot of confusion.
The old style can still be used if you choose the "Classic" Shape Style in the graphic settings. The white outlines setting still affects the face colors, and white outlines is on by default.
Shape colors, outlines, shading, particle colors, and more can all be customized now. Additionally, the custom faces should be working better, and you can choose to only replace specific faces now instead of all of them. You can also provide a custom background image as well if you'd like to.
The readme in the Skin folder has also been updated, so check that out in your install directory for the full instructions on customizing the game's colors.
[h1]Trapezoids[/h1]
[img]{STEAM_CLAN_IMAGE}/44744550/742980eba670e9038c39b367fbc63805b1b2764c.png[/img]
The latest shape added to the game is Trapezoids! We are now up to 22 shapes, or 24 if you count the mirrored tetrominos (see [url=https://en.wikipedia.org/wiki/Chirality]chirality[/url])
There's something great about simple regular shapes that allows them to be stacked and fit together in many great ways, so I went for another simple one this time around.
[h1] New Stage - Balance [/h1]
[img]{STEAM_CLAN_IMAGE}/44744550/f68f135f6232ad3c9332c7e1add6a835dcbff50a.png[/img]
This is a new mode that I think everyone may be able to enjoy as much as the base Suika experience. In Balance, the lose condition is completely different from normal Suika.
Hp system -> In Balance, if shapes fall off of the edge you lose hp. If your hp reaches 0, the game ends. Bigger shapes falling off causes a larger loss of hp, which matches the score values you would get for matching them (you have 250 hp)
This stage does not work well (or at all) if you only choose circles, but if you mix circles with something else, they can become a fun obstacle to work around. The ground has increased friction to help a bit, but shapes are still just as slippery as normal. Use the slow drop feature frequently (right click) to gently drop shapes.
In addition to using the hp system, the stage can also tilt a few degrees in either direction depending on how much weight is on either side.
[h1]Weekly Mode Spotlight[/h1]
[img]{STEAM_CLAN_IMAGE}/44744550/d3c9e0950fb80a36de69bcdab647c19df16dc06b.png[/img]
The long awaited, much needed weekly mode spotlight is finally here! Compete with all other players together every week on a curated mode, sometimes with leaderboards specially made for the week.
For the first week, everyone will be cometing on the new stage, Balance, with Transformation mode! Good luck! I put a score up at 2322 points for everyone to try and beat. For those who are able to make a Suika on this stage, be careful to stop it from rolling off!
The weekly mode panel will show the top 10 Global and friend scores for each mode. The scores are not time limited, so you can still compete on the previous week's challenge late as well. Though, if you'd like to get started on next week's challenge, you can see it in the image above.
[h2] Instant Drop Modifier[/h2]
If you were looking closely at that image, you might have noticed a new modifier: Instant drop. This mod Instantly places the shape where it would first hit something else, and also removes the drop cooldown. I suggest pairing this with the Speed stage!
The regular drop and slow drop still vary slightly in that a regular drop applies a bit more force than the slow drop in Instant drop mode.
To be honest, after getting used to this mod I want to use it all the time now
[h2] Local co-op fixes [/h2]
Local co-op has a proper input assignment prompt now, so you can have two controller in local co-op
[h2] Shoutout to top scores [/h2]
Finally I'd like to shoutout the best scores for the latest iteration of Random - All
[img]{STEAM_CLAN_IMAGE}/44744550/cd2dcfb4d1d75561c04261fd4e0f1410d87a1a0d.png[/img]
And to the top scores for Right Triangles so far:
[img]{STEAM_CLAN_IMAGE}/44744550/3e8b7e9bdada22f3ba2b62e94e84414d05f872cb.png[/img]
Congrats! Next time I'll shoutout the top scores for trapezoids (and the current Random - All if a new shape is added)
That's (mostly) all for this update! I hope everyone enjoys it and I'll see you on the weekly challenge leaderboards. I also want to thank everyone for playing, we recently hit over 2,000 copies sold and achieved a Very Postive rating on steam which is cool.
If you'd like you can follow me on [url=https://twitter.com/ZanthousDev]twitter/X[/url] for updates, or join the community discord below.
[url=https://discord.gg/9PdMuVHbRE][img]{STEAM_CLAN_IMAGE}/44744550/5aba88ed703a58c27086c96bbbc9b818b6f0cbd6.png[/img][/url]