NTRaholic Remix Update

[img]{STEAM_CLAN_IMAGE}/43452816/840cf3676f61905e4cedb20754e12e940dce7562.png[/img] Hello again, everyone! Yes, yes... we know. It's been a while. Everyone here at Critical Bliss has been busy for several months, slaving away quietly. We are finally ready to reveal more about what is happening as we enter our marketing cycles. Since Critical Bliss started working on making changes to make the original Ntraholic a better product, Tiramisu has been fascinated by our overall vision and approach that we take to making adult games. He has been impressed by our commitment to innovation and high-quality standards, watching over time just how much we care about delivering products with high production values. As time passed, we were given more freedom to do as we please, while still respecting the Isometric Eroge genre. What was originally meant to be a simple engine port with better quality-of-life features has since become the fantastic product it is now. With continued support from Ntraholic's original creator, Tiramisu, we've made the game into [b]one of Critical Bliss purely in-house production release: NTRaholic Remix![/b] [img]{STEAM_CLAN_IMAGE}/43452816/669fb69cb4ea49e80c3f062d0c392b089167aed3.gif[/img] We want to also announce that as of today, it will be our responsibility to deliver information regarding NTRaholic Remix. With us entering our marketing cycle for the game, everyone will now be getting far more information leading up to its release. [b]A developer page will also be made soon on Ci-En to commemorate us entering our marketing cycle. [/b] This will only be used as an update blog you can follow, as we do not need crowdfunding, but this space will also exist for those who prefer that environment to receive news on H-games. We know many of you have questions and concerns about the game's future. Seeing all the buzz — and more importantly, questions — on our community page, we must answer some of the most pressing and recurring ones. [h3]What is NTRaholic Remix?[/h3] NTRaholic Remix is a reimagining of the original Ntraholic. It will feature a reworked, expanded story and characterization, with vastly improved animation and production quality. The core of the experience introduced with NTR Legend / Summer Memories will mostly remain unchanged and be very familiar to those who already enjoy isometric H-Games. To best illustrate our point and intentions, [b]think of what Ntraholic is to NTRaholic Remix in the same fashion as what the original Resident Evil 4 is to the Resident Evil 4 remake.[/b] [img]{STEAM_CLAN_IMAGE}/43452816/b18385ea842c7c557c2e84e45d3a899810d6f670.png[/img] [h3]Why has the game's development taken so long?[/h3] Critical Bliss has obligations to all of our partners, and the other developers we've been working with have been at the forefront of our minds. After the release of FlipWitch, we refocused our R&D efforts on NTRaholic Remix. We took a step back and [b]realized that our approach to the isometric was wrong and we needed to rethink things.[/b] [img]{STEAM_CLAN_IMAGE}/43452816/138c83680341ab2d4047a9fd7725dca79794109c.png[/img] While trying to figure this out, [b]Tiramisu has gave us his full blessings.[/b] He saw the potential for this to be an interesting alternative to the original game and gave us more time to make it as unique as possible. [b]We have been transparent, clearly showing Tira our development every step of the way. [/b] [b]We give updates daily with substantial content done at incredible speeds.[/b] Most importantly, he was amazed at how well-coordinated and happy our team was to work on the Remix project. That has been the most essential element, the sheer passion of everyone involved. [h3] Will you have a sample for us to play soon?[/h3] [img]{STEAM_CLAN_IMAGE}/43452816/daaf1083d5473909cd1b630665e86b02aa0061c3.png[/img] We initially planned to release the demo for the upcoming Steam Next Fest, but upon further consideration, decided that the demo needed more polish to make a superb first impression. If things go well, [b]we plan to release the demo sometime this month.[/b] We focused a lot of our asset efforts onto the game's larger aspects, so the title's start needs some more work. As for what's in the demo... [img]{STEAM_CLAN_IMAGE}/43452816/ee14332cbdd48d4bb5f9275e4f0a61ba7bc77d8b.png[/img] The game is divided into 6 Stages, with the 6th stage more than likely being a free update in the future. What will be in the demo is Stage 0, which will lead up to the first time that Ryunosuke fucks Chiho. These sequences of events will play out similarly to the original, but there are substantial differences that will set forth expectations for the rest of the game. [img]{STEAM_CLAN_IMAGE}/43452816/7b964b7eac3b7e604551854adbd3d9e0f9156052.png[/img] [h3]What are you guys currently doing now?[/h3] NTRaholic Remix is currently in its "polishing phase". This means that all of the main assets of the game are entering post-production. We want to tighten up the story beats, improving the quality of several animations, committing to extensive bug-fixing, and looking over an assortment of mini-games to make sure the experience is a fun one. With that in mind, we aim to release NTRaholic Remix in late Q4 2024 at the earliest or early Q1 2025 at the latest. [h3]So... how much content is actually in the game?[/h3] We will keep this brief, as I think it best to show you evidence of our progress visually. [img]{STEAM_CLAN_IMAGE}/43452816/c5e5da03f729e7220af663ff35621710798b7cee.png[/img] There are over 100+ isometric animations, with alternate movement variations and expression changes! This does not factor in idle or slice-of-life animations; that's 100+ animations of nothing but pure sex, featuring some of the highest quality pixel art ever seen in H-games! [img]{STEAM_CLAN_IMAGE}/43452816/2173276c3ed39a61e5a2d8dc6e80ab71a7af7305.gif[/img] And that's just the isometric poses... we have even more animations spread throughout the game. [img]{STEAM_CLAN_IMAGE}/43452816/f1e83c7dca8f082066f3c65583c20a0ee912c195.gif[/img] For example, the chore game has even more pixel-art-styled animations, and there are two different versions of it. One is for scrubbing the floor and one is for washing dishes, just like NTR Legend! [img]{STEAM_CLAN_IMAGE}/43452816/96aafffd867d404c405d086b8bbbc999799fad07.png[/img] While our more silent approach can be frustrating for many who are used to avenues like Patreon and other subscription-based services that provide updates every two weeks... don't mistake our silence for not doing any work. We are focused on the task at hand and choose when is the best time to start marketing the material. However, we do think we can be more generous with how we distribute information. We will find a compromise when a title is in deep production — even if they are only some brief glimpse at things we're doing. The content continues beyond there, though! We have more than just pixel art and still CGs... [img]{STEAM_CLAN_IMAGE}/43452816/609dc94713ef3e900faf56da2855b13a21c075ba.gif[/img] [img]{STEAM_CLAN_IMAGE}/43452816/935309fbef87e8031dca3148974329f326e4d9d6.gif[/img] With the dawn of AI, it's important to do something AI couldn't do easily: create amazing hand-drawn animations, frame-by-frame. We've stepped away from Live2D to deliver something similar to studio animation quality. [b]Remix 1.0 will have 30+ studio anime tier animations of pure sexual action.[/b] We took great inspiration from scene execution established by Takeda Hiromitsu in 爆乳パーティーNTR進捗 (Big Breast NTR Party) with his smart use of still images transitioning into animation. Remix is the first game we've created from scratch, and we want to do our best to deliver a title of remarkable quality. We have other types of handmade animation sprinkled throughout the whole experience, as well... it's really hard to even quantify the amount. We are just working and making things look good as we go. You'll just see for yourself when the game is done. [img]{STEAM_CLAN_IMAGE}/43452816/c3a2478ccac82a5b601332e10cf4f0536592d4e0.gif[/img] As for why we are putting in so much effort: This is to reward our fans who have patiently supported us and helped us grow into one of the leading adult publishers in the industry over the years. We want to show that all the revenue we earn is returned to you by providing you all with a great experience. Buy our games, and we can make even better games in the future! [img]{STEAM_CLAN_IMAGE}/43452816/315967f64c1ccfb4ad7bbdb127a4e15d3ba49cab.gif[/img] [h3]What languages will NTRAHOLIC Remix be released in? [/h3] NTRAHOLIC Remix will be released in English, Japanese, Korean, Russian, Thai, Spanish (Spain and LATAM), Brazilian Portuguese, and Chinese (Traditional and Simplified). The game will include partial Japanese voice-acting. [h3]When will you begin to make store page changes?[/h3] To reflect the current status of NTRAHOLIC Remix as a game, we also plan to gradually change the Steam store page assets so that they better demonstrate the game's contemporary state and give you a much more thorough look into its future. [h3] In Conclusion[/h3] After making the announcement of us improving this game, [b]our wishlists have sky rocketed and we are currently sitting at 170K wishlists[/b] for this title, despite us only showing teasers as we were developing it. This is simply a testament to why it's so important for us to ensure that this project is as great as it needs to be. Thank you all for your time! The next few months are going to get really exciting!!! It's finally time to start showing off our work! [b]We have hope that NTRaholic Remix will be among the best Netori games ever made.[/b] And yes... of course its going to have excellent music. [previewyoutube=O8w_A62GgRA;full][/previewyoutube] [h3]Also, here... have a dog.[/h3] [img]{STEAM_CLAN_IMAGE}/43452816/f0db79ab2a8b4bfffe11ea6d0c0325841d156ca8.png[/img]