NTRAHOLIC delayed until Q4 2023

[img]{STEAM_CLAN_IMAGE}/43452816/05dc0056d1c83689b59da183aedac1bfc836effb.png[/img] Hello! Critical Bliss here! First we would like to extend our apologies for anyone who disappointed by this news.[b] However we couldn't in good faith release this project in the state that it was in.[/b] It would be irresponsible for us to do. While we respect what Tiramisu's has made so far on his own, we want (as usual with most of our clients) to provide some assistance in polishing up this product to shine and ensure it success on this environment. We are happy that he has been receptive as it allows on to make sure this thing can be the best that it can be! We will be explaining below what our plans are and what changes you can [b]look forward to at the end of the year![/b] [h2]Clean up the code![/h2] [img]{STEAM_CLAN_IMAGE}/43452816/f1a46cf867c8f96f6857c18e5e1692269101d1e6.png[/img] The original game has a lot of [b]performance problems, technically issues, and bugs[/b] that we know will affect the enjoyment of the game for many people. While these kind of things are accepted generally on other platforms, (DLSITE, ITCH.IO, ECT) we know for sure that its not accepted on Steam. We want to make sure that NTRHOLIC is as bug free as possible and offer a smooth experience to everyone that plays it in any language. Like some of our clients in Asian countries, we will be taking the on the burden of programming for this game to ensure its quality. The version that will be on STEAM will done in GODOT. A much leaner and cleaner engine that the majority of all our projects run in. We felt this would be the best measure moving forward and would cause less complications in terms of communication. It will be Tiramisu's choice later if he decides to use that GODOT version as the main version when the project is completely done. [h2]Gameplay adjustments and reduction of grind![/h2] Players and QA testers have reported that the grind is this title is a bit much. We want to offer our design talents to adjust the pacing of the game for a more relaxing experience. To fill in the gaps will be adding more content and adjusting the progression of Chiho corruption! Mini games are also planned to have improvements as well while respecting the developers vision and inspiration. Expect things like the user interface, navigation, sound, general quality of life features, much more comprehensive settings menu, are all planned. We will make sure the version on Steam is the definitive NTRAHOLIC experience! [h2]No more inconsistent art![/h2] Ight guys! The big one! The Art! One of the many things we noticed while quality checking this game is that t[b][i]he art is very inconsistent[/i][/b]. It varies greatly in quality gives this game a very amateurish appearance. Some shots are not even in a proper 16.9 resolution and causes pretty aggressive pixelization in the game. [img]{STEAM_CLAN_IMAGE}/43452816/bde90c59f0e766ac1bbaab6966bcbcaa8737819b.png[/img] There is even some confusion on Chiho's hair color! Of course this isn't TIRAMISU's fault entirely. We are well aware with prior experience that working with artist in our field can be exhausting and can be the source of many delays due to the importance of good art in adult creative content. So we made a deal with TIRAMISU and [i][b]Critical Bliss Asia[/b][/i] will be reworking the games CGs to follow one cohesive art style. One of our [i][b]full time artist [/b][/i][url=https://twitter.com/game00984/status/1667023299661135872]NAIDONG[/url] (and massive netorare lover) will be taking the lead and will be reworking all the CG in this game ([b][i]And we do mean all of it[/i][/b]). Other artist will be supporting him in linework and coloring to greatly speed up the process and ensure that things are done quickly at the highest quality. As a bonus to your patience we will be adding [b]more alternates to scenes, set up shots, and even new content to better pace the game![/b] Check out some samples below! [img]{STEAM_CLAN_IMAGE}/43452816/a70f9a8986ebbc35a354e0afcb228ff8562eb119.jpg[/img] [img]{STEAM_CLAN_IMAGE}/43452816/3c6da92376295cedc53498913cb68203d2920059.jpg[/img] [img]{STEAM_CLAN_IMAGE}/43452816/d134f9f7c90f5fee8b79f9b5258a38ef71847855.jpg[/img] [img]{STEAM_CLAN_IMAGE}/43452816/254ccab124152ae0c62e8232b12c6f671496673a.jpg[/img] Naidong will be using the recently released PV as a point of reference for this style unification. If you haven't seen it make sure you check it out! [img]{STEAM_CLAN_IMAGE}/43452816/f77f7f761140d7655062a5a8f27c329274d7ec75.jpg[/img] https://store.steampowered.com/gfxproxy/betagfx/apps/256949052/movie480_vp9.webm?t=1685110888 [h2]Pixel Art Adjustments[/h2] Speaking of art the same thing goes with the pixel work of the game. Again NTRAHOLIC tends to vary greatly on pixel art styles (as well as quality). We will be using some of our pixel artist to also unify the stylization of the pixel work and even improve some of the animated art! This is a quick but necessary job. Expect more detail as well being added to environments! [img]{STEAM_CLAN_IMAGE}/43452816/8aab3bd0311105900aae6b1110b758b9dac5ed32.gif[/img] [img]{STEAM_CLAN_IMAGE}/43452816/ac2443daabb1ddf2745bb7988b59ef0a88dccfde.gif[/img] [h2]In closing![/h2] [img]{STEAM_CLAN_IMAGE}/43452816/0491904dacfbdd5484713752504f0e5d95ebd9b9.jpg[/img] Again we fully know that not everyone will be happy with the delay and we are sure that some may feel that these adjustments are unnecessary. We are fully devoted to TIRAMISU's success and we want to make sure that their debut on this platform is a great and explosive one. For those who understand, thank you very much and we look forward to keeping you updated with development and as well as getting this [b]baby ready for launch at the end of the year! Take care![/b]