November Playtest Patch #2

Ahoy captains we got a couple of more bug fixes for the playtest: [list] [*] More intuitive way of navigating between locations in harbour [*] Fixed a navigation issue on the hire crew screen [*] Fixed issue where quest locations could spawn inside other models [*] Wakes on Shaped Folk ships [*] Fixed layout issues for showing outcomes from your actions in world events [*] Hot headed trait localisation spelling fix [*] Changed child of cunning folk trait to give insight instead of Wits [/list]