Community Update- Release 1.02

Lord of Rigel

Lord of Rigel is a turn-based 4X space strategy game inspired by the classics. In a galaxy divided by two elder races, will you unite with other species or forge your own path? Navigate galactic politics and defeat threats using espionage, research, and military force. How will you shape the galaxy?

Greetings Lords of Rigel! These past two weeks have included a new leader in the game and some community quality of life improvements and bug fixes. [b]This Update[/b] This last update includes a new technology, breaching pods. Breaching pods fall as a type of strikecraft and deploy raiding crews that deal damage that penetrates shield and armor with breaching charges that do damage equivalent to your best available bomb with ground combat bonuses applied. They are slow and able to be intercepted by point defense. But they provide a new tool for ground combat focused species. [img]{STEAM_CLAN_IMAGE}/25142103/4368d1ce47c246a5acb03f3b2dbb7bb57f1f2d34.png[/img] Image 1. Breaching Pods in the Tech Tree [img]{STEAM_CLAN_IMAGE}/25142103/8980c875e10cbb8407b7586798bdeefdc0a7b432.png[/img] Image 2. Breaching Pods in Action Other adjustments include gravity penalties applying to High-G species on Low-G planets, including in ground combat. [b]What's Next?[/b] In the immediate future you'll see more leaders and fixes to community reported issues. Over the winter council decrees and a measuring tool when a fleet is not selected are planned features and quality of life improvements.