Notes for version 0.5.1

Heroes of a Broken Land 2

Procedurally generated strategic RPG with multiple parties and endless worlds to explore. Recruit heroes, build towns and explore dungeons in your quest to restore the Broken Land.

Version 0.5.1 brings some large balance and game adjustments. The list might not seem very long but these are important changes that adjust the feel and pace of the game, especially at higher levels. One major game change is that building upgrades are mostly no longer building level gated, allowing you access to more hero job classes from the start of the game. However buildings now cost more Crystal so you'll have to choose your upgrade path more carefully. Overall this will make the game slightly harder - you'll find yourself short of gold more often and equipment is a less powerful. However this also fixes the quality of equipment found, so you should no longer be finding chests full of wooden bracelets in higher level dungeons. Balancing will continue, there's still magic vs. melee adjustments required as well as overall economy balance. Here's the full list of changes: [list] [*] Change cost of building upgrades, especially crystal [*] Reduce or remove building level requirement for most additions [*] Tune item loot drops to be more powerful, less accessories [*] Fix issue with items not properly selecting materials by quality [*] Adjust the ATK/DEF of higher quality items [*] Hide prices for fully upgraded building [*] Reduce gold found in chests, especially at higher levels [*] Fix some typos [*] Fix targeting radius of Living Storm [*] Fix Earth Elemental counter attack [*] Increased healing from Drain HP spells [*] Reduced ATK power when using Whirlwind skill [/list]