No Creeps Were Harmed TD: Divergence 0.7.0!

No Creeps Were Harmed TD

Employ lethal turrets, traps, and gadgets to defend against an onslaught of evolving creeps! Step into a twisted, hyper 3D, mind bending realm. Upgrade and adapt your defenses. Become a master maze crafter. Collect bizarre artifacts. Rush creeps for lucrative rewards, and succumb to greed!

[previewyoutube=mCy8TLGe6K8;full][/previewyoutube] [h1][b]THE GATLER[/b][/h1] An absolute monster of a turret with massive range. The Gatler takes a while to spin up, but once it gets going it turns into a deadly ammo eating bullet hose that can shred targets at a distance. Accuracy suffers at high fire rates. Has finite ammo and needs to periodically reload. The Gatler has a set of artifact mods that include multi-shot, penetrate, instant reload and freeze wave. [h3][b]NEW RANDOMIZED MAPS[/b][/h3] -CONDUIT: A huge map inspired by Chamber, with tantalizing routes on the sides forcing you to make some hard choices. -DIVERGENCE: A large map that focuses on bridge routing and double backing. -PLATFORM: A large square grid map that may seem simple at first, but will test your maze building prowess. [h3][b]NEW HAND BUILT MAPS[/b][/h3] -ANNEX: A nasty little map that appears trivial, but is surprisingly unwilling to give up space for maze construction. -EXCHANGE: A 2 level map that requires some real 4D thinking. -SPRINT: A simple direct line path with platforms dedicated to building the best kill-box ever! [h3][b]NEW TILES[/b][/h3] -NOXIOUS TILE: Creeps that trudge through this tile are probably calling in sick tomorrow. -SPARK TILE: Creeps that step on this tile are in for a shock. [h3][b]CONTROLLER MODE IMPROVEMENTS (Still experimental)[/b][/h3] -Controller mode has been changed to have 3 states (Full, Menu Only, Off). -Full mode allows you to select menu buttons with the D-pad, and to use A and B to place and deselect objects. -Menu Only mode forces the d-pad menu selection to stay active at all times (recommended for Steam Deck users). -Controller UI tweaks and improvements. [h3][b]MAPS CAN BE PLAYED IN ANY ORDER[/b][/h3] While the maps may say “locked” you may still play them if your are a glutton for punishment. Play at your own risk! [h3][b]FASTER SETUP PHASE[/b][/h3] -Brian builds MUCH faster during the setup phase. -Brian can not be stunned during setup phase. -Brian responds to build orders instantly during setup phase. -Brian is much more likely to teleport to his destination during setup phase. [h3][b]STRUCTURE BUTTON SWAPPING[/b][/h3] You can now change the order of structure buttons. Right click on a structure button, then right click another button to have them trade places. [h3][b]ARTIFACT MOD TUNING[/b][/h3] -Blaster penetrate shot changes increased from 15, 25, 35 to 30, 45, 60. -Artillery fire wave on hit damage increased from 100% to 175%. -Brian freeze wave on hit chances increased from 1, 2 3 to 1, 2, 4. -Brian fire wave on hit chances increased from 1, 2, 3 to 1, 2, 4. -Brian toxic wave on hit chances increased from 1, 2, 3 to 1, 2, 4. -Brian multi-shot chances increased from 2, 3, 4 to 4, 6, 8. -Lag Field periodic freeze wave chances increased from 10, 15, 20 to 15, 20, 25. -Lag Field freeze wave on death chances increased from 40, 60, 75 to 45, 65, 85. -Lag Field self boost chances increased from 10, 15, 20 to 15, 20, 25. -Flame Turbine penetrate shot chances increased from 15, 25, 35 to 25, 35, 50. -Beam freeze on hit chances increased from 35, 45, 65 to 10, 55, 75. -Beam freeze wave on hit chances increased from 15, 25, 30 to 20, 30, 40. -Beam fire wave on hit damage increased from 100% to 200%. -Splatter Gun homing bullet chances increased from 30, 50, 60 to 40, 60, 80. -Splatter Gun burn on hit damage increased from 125% to 175%. -Ranger instant reload chances increased from 20, 25, 30 to 20, 30, 40. -Ranger vortex bomb damage increased from 200% to 250%. -Ground Pounder self boost chances increased from 5, 10, 12 to 5, 10, 15. -Chain Bolter freeze wave on hit range increased from 150% to 175%. -Chain Bolter vortex bomb on hit damage increased from 550% to 650%. -Chain Bolter volt wave on hit damage increased from 80% to 175%. -Snap Trap volt wave on hit damage increased from 50% to 150%. -Snap Trap vortex bomb damage increased from 250% to 300%. -Toxic Launcher instant reload chances increased from 10, 20, 25 to 15, 25, 35. -Toxic Launcher toxic could damage increased from 20% to 30%. -Toxic Launcher self boost damage from 40% to 50%. -Mini-You multi shot chances increased from 10, 20, 25 to 15, 25, 35. -Mini-You freeze on hit chances increased from 10, 20, 25 to 15, 25, 35. -Mini-You volt wave on hit chances increased from 1, 2, 3 to 3, 5, 7. -Mini-You volt wave on hit damage increased from 150% to 250%. -Mini-You toxic cloud damage increased from 150% to 200%. -Pulser multi shot chances decreased from 20, 30, 35 to 10, 15, 20. -Laser Gate vortex bomb damage decreased from 550% to 450%. -Chrono Ray freeze on hit chances increased from 35, 45, 65 to 45, 60, 80. -Chrono Ray freeze wave on hit chances increased from 15, 25, 30 to 25, 35, 50. [h3][b]OTHER TUNING[/b][/h3] -Most wave 30 maps with a bonus timer of 25 minutes have been reduced to 24 minutes. Most could be completed without rushing. -Flank, and Stencil bonus timers has been increased to 24 minutes. -Micro bonus timer increased to 22 minutes. [h3][b]TWEAKS[/b][/h3] -Slight change to how score bonus is calculated. Higher rate at low levels. Slightly lower at extreme high levels. -Improved random selection of elements on random maps (especially optional bridges). -Other player mouse icon easier to see (co-op only). -Improved bridge generation code (faster, better looking in some cases). -A few code optimizations (minor). -Brian’s teleport visual effect has been scaled back a bit since it happens a lot during the setup phase now. -Back fed new tile types into Circuit, Cascade, Drainage, Flipbook, Invert, Spiral, Stencil, Voxel and Wired. [h3][b]FIXES[/b][/h3] -Fixed case where artifact summery icons were not correct (rare). -Fixed case where randomized map generation would barf and take the game down with it (insanely rare).