Employ lethal turrets, traps, and gadgets to defend against an onslaught of evolving creeps! Step into a twisted, hyper 3D, mind bending realm. Upgrade and adapt your defenses. Become a master maze crafter. Collect bizarre artifacts. Rush creeps for lucrative rewards, and succumb to greed!
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[h2]NEW MAPS[/h2]
Apogee: A new early map with lots of opportunities to send creeps to the far edges.
Gemini: A new mid level map that’ll test your ability to reused routes more than once.
Loophole: A new randomized map full of loops and teleporters.
[h2]BETTER INTERFACE[/h2]
The interface has had a bit of a face lift. Most notably is the list of structures and abilities has been changed to an icon grid. If you still liked the old method, you can change it back from the options menu (legacy interface mode).
[h3]NEW SORT TYPE[/h3]
Hostile: Turrets will try to shoot at creeps that can shoot back at them. Heavy creeps like Brutes and Leviathans are higher priority, while basic creeps are lower.
[h3]MORE BRIAN CHATTER[/h3]
19 new chatter files have been added to the mix. Sheesh, that guy just won’t shut up!
[h3]BRIDGE ART CHANGE[/h3]
Bridges have been slightly tweaked to show visual separation from the platform grid.
[h3]EXPANDED DEMO VERSION[/h3]
Tilt has now been added to the list of maps playable in the demo.
[h3]TWEAKS[/h3]
-Slight optimization to turret targeting.
-Added more tips.
-Added some “maybe” helpful buttons to the front end.
-Non-English text updates.
-Slightly longer rolling demo on the front end before triggering a state reset.
-Minor rendering optimizations.
-Auto upgrades no longer trigger Brian chatter.
-Better tip and hint logic.
-Story is complete in all languages now.
-Slightly increased number of coexisting sound effects.
[h3]FIXES[/h3]
-Fixed Brians auto upgrade states being wiped out when he dies.
-Slight tweak to minimum requirements on Steam page to not call out a specific video card.
-Multi-Language text fixes.
-Type-0s.