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Doomsday Hunters

Shoot stuff in a perfect pixel world, combine items, build guns, die every time! Roguelite twin-stick shooter where magic and post-apocalyptic future technologies collide. Defeat evil lord Dracula and save everyone!

Hi guys, thank you for all your support, we really appreciate it. Because our 1.0 launch was a success, we're going to continue working on the game non-stop! Let me explain our priorities. First, we want to fix all the new bugs of course, especially some game breaking ones. These are super rare, but they still happen, so we're trying to figure out what's going on. If you encountered some of those, please let us know about the circumstances, this would help to nail them down. Then, we'll try to improve the gameplay. So, things we're gonna improve next: [list] [*] Firstly, Inventory management seems a bit wonky, so we'll try to fix that. We had some suggestions it should be drag&drop, but that wouldn't solve anything for controller players. [*] Secondly, there's gonna be a huge patch regarding hero Perks - which are upgrades you get on level up. For some reason not all are included right now, and plus we're adding some more. Also, there was a system to bind certain perks to certain characters, this is gonna be removed for now. [*] Local Coop is a huge consideration, but that's a huge chunk of work. We'll see how things are going. [*] I'm going to go and review each item to see if there's something standing out - i.e. it is useless, overpowered, or just boring. [/list] Thanks again everyone! Stay Hard! :)