Meet Doomsday Hunters and new new stuff!

Doomsday Hunters

Shoot stuff in a perfect pixel world, combine items, build guns, die every time! Roguelite twin-stick shooter where magic and post-apocalyptic future technologies collide. Defeat evil lord Dracula and save everyone!

Hello guys, it's been a while since we posted some news, sorry about that! This changes now, since we have a lot to talk about. We have decided to make a big shift and rename I, Dracula: Genesis. As you have probably got used to an older name, we believe that change is for the best since it much better characterizes what the game is about. Also, we finally decided to make our big mega update available on a main branch. The changes are HUGE since we never stopped working on it, only updating the beta branch. Let me try to reveal some of the bigger ones: [list] [*] New heroes with some cool new abilities. [*] Universes completely rebuilt from grounds up, making difficulty much less of a concern on lower stages, but still providing a plenty of challenge to experienced players. There's now 6 universes overall. [*] Removed many hazards on early stages and reworked many individual islands. [*] Reworked most skills. [*] Reworked many weapons, added missing artwork. [*] Reworked how Special Weapon work: You only get one charge at most, but the charge fades with time. However it will not fade below one full charge once you obtain it. [*] Reworked how metal boxes open: you need keys now. [*] Unlock system have also been reworked, but it's not finished yet. [*] Reworked how upgrades and weapon slots work: you can no longer install more that one but this can be upgraded between levels. [*] Inventory: Store up to 6 items/weapons for future use. [*] Adapted game palette to be little better on your eyes. [*] So much more we don't even remember about - test and discover it yourself. Basically it's a new game with old graphics if you never tried Beta. [/list] We are aiming for full release in the beginning of Year 2022.