Next Patch Delayed / What I'm Working On

Hi, everyone! In my a previous announcement, I mentioned that a new patch would be coming late in December. However, the upcoming patch ended being much more substantial than what I had initially planned, so it'll be a delayed. I wanted to share a quick update on what I'm working on. [h3]New Monsters, and Enemies Rebalancing[/h3] [img]{STEAM_CLAN_IMAGE}/42296647/3f50b4e6177a959d1f3df0392c8ecf9de83daf03.gif[/img][img]{STEAM_CLAN_IMAGE}/42296647/e4a081bb8dae0a000804b3d1769d712a153ff393.gif[/img][img]{STEAM_CLAN_IMAGE}/42296647/c6c55c280f5dd7ccb98d819adc79c3496029433d.gif[/img] New enemies are coming! Some existing enemies will be reworked as well. [h3]New Upgrade Perks and Major Rebalancing[/h3] Some existing upgrades that don't do enough, like Blazing Speed, are getting reworked or replaced. New upgrades and synergies are getting introduced as well! [h3]Rerolls and other Quality of Life Improvements[/h3] Rerolls will be a standard feature now, not just a Shana exclusive thing. Shana is also getting reworked alongside this change. Other QoL improvements coming as well (UI for seeing current stats, compendium of upgrades, etc). [h3]Endless Mode Rework[/h3] The current endless mode is neither a balanced nor satisfying experience and will be scraped completely. I'm testing some options to replace it. [h3]So when is the next patch coming?[/h3] In addition to the above, there's actually quite a bit more content and new systems I'm working on that I'm not ready to reveal. A lot of it is not set in stone so it's tough for me to give an ETA for now. Thanks for being patient and I'll try to give a news update again when I have more to share!