20 Minutes Till Dawn - 1.0 Released!

After exactly 1 year in Early Access, "20 Minutes Till Dawn" is finally exiting Early Access. Thank you to everyone for playing my game! Thank you so much! -Flanne [h1]New Content[/h1] [h3]Weapon Evolutions![/h3] All weapon in the game will have 3 unique variants that players will get to choose from once they reach level 20 in a run! [img]{STEAM_CLAN_IMAGE}/42296647/969a182c9e01b5a478df342e567cd7e4544ba3bb.gif[/img] [h3]New Weapons[/h3] [b]Cyclone Sword[/b] Perform a spin attack to cut through large swarms of monsters with this sword! [img]{STEAM_CLAN_IMAGE}/42296647/a7ceb25f91f0937918bf21fea0498c9454d0b7e9.gif[/img] [b]Salvo Knives[/b] This knife tracks enemies as you run around. Throw a barrage of knives at every tracked enemies. [img]{STEAM_CLAN_IMAGE}/42296647/ba243e5837667b246fbbabcf2a9732a2e7e2806e.gif[/img] [b]Watering Gun[/b] This gun starts with a Spore Flower summon. Water your Spore Flower and it'll shoot out Spores like an artillery, bombarding monsters with a wave of spores. [img]{STEAM_CLAN_IMAGE}/42296647/8e72b3e4bbb94663e4276c361e5f7c4215ff6e60.gif[/img] [h3]New Tomes[/h3] Added 6 new tomes that drop from bosses to add more variety to your builds! [h1]Balance Changes[/h1] Magnetism Tree: Magnetism: Pickup Range increased from 30% to 50% Excitement: Pickup Range increased from 20% to 30%. Fire rate buff increased from 30% to 50% Watch and Learn: Pickup Range increased from 15% to 30%. Vision Tree: Glare: Base tick rate increased 0.5 tick per second to 1 tick per second. Base damage decreased from 25 to 15. Saccade: Vision Range increased 10% to 25% Bullet Damage Tree: Power Shot: Bullet Damage bonus increased from +35% to +40% Big Shot: Removed Fire Rate decrease Repear Round: Bullet Damage bonus increased from +15% to +20% Splinter: Projectiles spawned have much lower range now. Dragon Tree: Aged Dragon: Damage gain increased from 8 to 15 Fire Rate Tree: Rubber Bullets: Bullet Damage decrease removed Siege: Ammo refund chance increased from 33% to 40% Ghost Friend Tree: Ghost base attack speed decreased from 2 attacks per second to 1.25 attacks per second Magic Spear Tree: Magic Spears base attack speed decreased from 1 attack per second to 0.77 attacks per second Soul Drain: Kills to trigger changed from 400 to 500 Dark Arts Tree: Curse time to activate decreased from 1 second to 0.75 seconds Dark Arts: Change to inflict Curse increased from 25% to 35% Doom: No longer increases Curse time to activate. Ice Tree: Freeze Duration decreased from 3 seconds to 1.5 seconds Shatter: Damage decreased from 10% to 7% Aero Tree: Aero Magic: Base damage increased from 10 to 20. Activates every 2 seconds instead of on reload. Health Tree: Anger Point: Fire Rate and Reload Rate increased from +50% to +70%. Duration increased from 15 to 30. Giant: Removed Move Speed decrease. Soul Heart Tree: You can have a maximum of 3 Soul Hearts now. Soul Conversion replaced with Soul Expand: Gain a Soul Heart. Increase max limit of Soul Hearts by +2. Soul Powered's old effect removed and replaced with: Your bullets deal +10% damage for each Soul Heart you currently have. Synergies: Death Rounds: Removed Max HP decrease. Gun Mastery: Bullet Damage increased from +15% to +30% Mini Clip: Max Ammo decreased changed from -666 to -4. Reload Rate bonus decreased from +100% to +75% Characters: Dasher: Transforms every 10 seconds instead of every 25 kills. Hastur: Tentacle spawn cooldown decreased from 4 seconds to 3 seconds. Hina: She is now invulnerable during her dash. Her Shadow Clone's and Hidden Blade's attack range increased. Weapons: Dual SMGs base damage increased from 4 to 8. Range reduced. Batgun damage increased from 8 to 18 but projectiles reduced from 2 to 1. Runes: Elemental Shield replaced with Agility: +2% dodge per rank Last Stand replaced with Premonition: +3% dodge chance cap per rank Second Wind replaced with Wind Shield: Gain a Wind Shield that blocks an enemy projectile. Wind Shield recharges after 10 seconds. Recharge time reduced by 1 second per rank. Guardian replaced with Body and Soul: Every 300 seconds, gain a Soul Heart. Max 3. Increase max limit of Soul Hearts by +1 per rank. [h1]Other Changes[/h1] Key rebinding added to options menu. Added a description of the Dodge Chance cap, on dodge related upgrade perks. Controller controls scheme slightly changed to hopefully be more comfortable. Tree Monster: HP decreased from 90,000 to 45,000. Can now be damaged by Frostbite. [strike]SECRET BOSS[/strike] [h1]Bug Fixes[/h1] Fixed Grenade Launcher projectiles exploding on Magic Lens Fixed some of the menu navigation issues with controller. Fixed Holy Shield giving infinite invlunerability in some situations. Fixed auto-aim not targeting bosses. Fixed having too many upgrades would cause the upgrade display UI at the pause menu to overflow onto the rest of the UI. Thanks again!