After exactly 1 year in Early Access, "20 Minutes Till Dawn" is finally exiting Early Access. Thank you to everyone for playing my game! Thank you so much!
-Flanne
[h1]New Content[/h1]
[h3]Weapon Evolutions![/h3]
All weapon in the game will have 3 unique variants that players will get to choose from once they reach level 20 in a run!
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[h3]New Weapons[/h3]
[b]Cyclone Sword[/b]
Perform a spin attack to cut through large swarms of monsters with this sword!
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[b]Salvo Knives[/b]
This knife tracks enemies as you run around. Throw a barrage of knives at every tracked enemies.
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[b]Watering Gun[/b]
This gun starts with a Spore Flower summon. Water your Spore Flower and it'll shoot out Spores like an artillery, bombarding monsters with a wave of spores.
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[h3]New Tomes[/h3]
Added 6 new tomes that drop from bosses to add more variety to your builds!
[h1]Balance Changes[/h1]
Magnetism Tree:
Magnetism: Pickup Range increased from 30% to 50%
Excitement: Pickup Range increased from 20% to 30%. Fire rate buff increased from 30% to 50%
Watch and Learn: Pickup Range increased from 15% to 30%.
Vision Tree:
Glare: Base tick rate increased 0.5 tick per second to 1 tick per second. Base damage decreased from 25 to 15.
Saccade: Vision Range increased 10% to 25%
Bullet Damage Tree:
Power Shot: Bullet Damage bonus increased from +35% to +40%
Big Shot: Removed Fire Rate decrease
Repear Round: Bullet Damage bonus increased from +15% to +20%
Splinter: Projectiles spawned have much lower range now.
Dragon Tree:
Aged Dragon: Damage gain increased from 8 to 15
Fire Rate Tree:
Rubber Bullets: Bullet Damage decrease removed
Siege: Ammo refund chance increased from 33% to 40%
Ghost Friend Tree:
Ghost base attack speed decreased from 2 attacks per second to 1.25 attacks per second
Magic Spear Tree:
Magic Spears base attack speed decreased from 1 attack per second to 0.77 attacks per second
Soul Drain: Kills to trigger changed from 400 to 500
Dark Arts Tree:
Curse time to activate decreased from 1 second to 0.75 seconds
Dark Arts: Change to inflict Curse increased from 25% to 35%
Doom: No longer increases Curse time to activate.
Ice Tree:
Freeze Duration decreased from 3 seconds to 1.5 seconds
Shatter: Damage decreased from 10% to 7%
Aero Tree:
Aero Magic: Base damage increased from 10 to 20. Activates every 2 seconds instead of on reload.
Health Tree:
Anger Point: Fire Rate and Reload Rate increased from +50% to +70%. Duration increased from 15 to 30.
Giant: Removed Move Speed decrease.
Soul Heart Tree:
You can have a maximum of 3 Soul Hearts now.
Soul Conversion replaced with Soul Expand: Gain a Soul Heart. Increase max limit of Soul Hearts by +2.
Soul Powered's old effect removed and replaced with: Your bullets deal +10% damage for each Soul Heart you currently have.
Synergies:
Death Rounds: Removed Max HP decrease.
Gun Mastery: Bullet Damage increased from +15% to +30%
Mini Clip: Max Ammo decreased changed from -666 to -4. Reload Rate bonus decreased from +100% to +75%
Characters:
Dasher: Transforms every 10 seconds instead of every 25 kills.
Hastur: Tentacle spawn cooldown decreased from 4 seconds to 3 seconds.
Hina: She is now invulnerable during her dash. Her Shadow Clone's and Hidden Blade's attack range increased.
Weapons:
Dual SMGs base damage increased from 4 to 8. Range reduced.
Batgun damage increased from 8 to 18 but projectiles reduced from 2 to 1.
Runes:
Elemental Shield replaced with Agility: +2% dodge per rank
Last Stand replaced with Premonition: +3% dodge chance cap per rank
Second Wind replaced with Wind Shield: Gain a Wind Shield that blocks an enemy projectile. Wind Shield recharges after 10 seconds. Recharge time reduced by 1 second per rank.
Guardian replaced with Body and Soul: Every 300 seconds, gain a Soul Heart. Max 3. Increase max limit of Soul Hearts by +1 per rank.
[h1]Other Changes[/h1]
Key rebinding added to options menu.
Added a description of the Dodge Chance cap, on dodge related upgrade perks.
Controller controls scheme slightly changed to hopefully be more comfortable.
Tree Monster: HP decreased from 90,000 to 45,000. Can now be damaged by Frostbite.
[strike]SECRET BOSS[/strike]
[h1]Bug Fixes[/h1]
Fixed Grenade Launcher projectiles exploding on Magic Lens
Fixed some of the menu navigation issues with controller.
Fixed Holy Shield giving infinite invlunerability in some situations.
Fixed auto-aim not targeting bosses.
Fixed having too many upgrades would cause the upgrade display UI at the pause menu to overflow onto the rest of the UI.
Thanks again!