Next Fest Wrap-Up & Roadmap

DeltaPhysics

Explore dynamic obstacles and master new abilities, all reimagined as a 2D physics simulation in DeltaPhysics. Learn and utilize physical phenomena to discover new paths through an interconnected map of platforming puzzles and challenges!

First of all, big thank you to all the players that participated and also to those who joined before then too! It's great to see so many players sequence breaking, but the confusion afterwards also showed the need for a few more iterations before the game is ready for Early Access. [b]NOTE[/b]: The demo is planned to stay, but will be outdated during Early Access. Demo saves are unlikely to be compatible, but the new save system should prevent save resets (not including exceptions). [h2](Tentative, subject to change) ROADMAP:[/h2] [h3]Before Early Access[/h3] [list] [*] more robust save system, particularly the item-respawning bug [*] redesigning the spin area, to hopefully better tutorial for that ability [*] other movement tweaks, including preparation for more abilities (includes locking some movement options from the demo, sorry :) ) [/list] [h3]Early Access Launch[/h3] If all goes well, the hope is to launch within a month. That said, delays will most likely happen, but the plan is to still release before the year ends. [h3]During Early Access[/h3] Many features are planned, but here are a few from the list [list] [*] new areas/upgrades [*] mini-map system [*] better audio [/list] [h3]After Early Access[/h3] Reminder from the Early Access info: Early Access is planned to last six months to a year, but there are still lots of content planned for post-1.0. However, that is still too far in the future to confirm the details. [img]{STEAM_CLAN_IMAGE}/45210343/8966268a7d2661b1b1deed83d7b4218dea93f8b2.png[/img] Thanks for playing, and be sure to leave feedback and comments!