DeltaPhysics Releasing NEXT WEEK + Devlog #2

Hey everyone, very excited to announce that DeltaPhysics is now set to release into Early Access (EA) [b]next week[/b], on November 15! Here's a bit more sneak-peeks into the updates between the NextFest demo and EA release version: [h3]General Tweaks[/h3] [list] [*] fixed some movement boosts that were missing from the demo - should help controls feel more responsive [*] aiming with a mouse is now continuously updated (compared to only when the mouse moves) - aiming should be more consistent (but will still have gravity-affected trajectory) [*] keybind UI now have icons for controllers; KB+M will be updated later [*] a few graphics tweaks to help art consistency and immersion [/list] [h3]Map Updates[/h3] [list] [*] Sequence breaking is now more difficult and punishing: requires 0% movement tech and knowledge to hopefully block players to getting lost in a difficult area [*] Spin area changed to [i]really[/i] focus on teaching the spin mechanic (aka Magnus effect) [*] Rope / Plinko area has been redesigned and expanded to improve exploration [/list] [img]{STEAM_CLAN_IMAGE}/45210343/642e2dda3db66649d77859bc56742e5baed85c23.png[/img] Other than that, there are some backend updates such as the save system shown in the "Next Fest Wrap-Up & Roadmap" post previously. As for timeline, [b]updates are planned to focus on feedback and existing content for the first month, then a short holiday break, before adding pieces of new content[/b]. Hope everyone's also excited for the release, and looking forward to all the feedback!