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[h3]Next fest is here![/h3]
Well, the Steam Next Fest is finally upon us; so of course we've got some big updates for demo players!
Highlights include a ton of polish to bring TAGLINE closer to [u]release-ready quality.[/u] The focus of this update is the addition of a momentum system and visual "gamefeel" additions (whatever that is). Let's recap!
[list]
[*]New movement mechanics, no biggie! Build momentum by moving, and conserve speed after landing!
[*]Some more Combat balancing, damage has been tweaked around to make you feel cooler.
[*]Strafing now causes the player to lean, there’s a setting to disable it if it’s not your style.
[*]Screen shake and hand shake. Just tons of feedback to help the game feel more weighted!
[*]Shiny new particles! Hit confirms - explosion decals, and “bullet holes”.
[*]Some new destructible objects, posters, and art assets I’ve honestly lost track of.
[*]Most importantly: pigeons. With AI so advanced it makes chat bots look like preschoolers.
[*]Mundane, behind the scenes content that only belongs on our discord server.
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A reminder that [b]wishlisting the game[/b] really helps us 2 lonesome devs get noticed by the Steam algorithm! We are absolutely thrilled over the latest boost in interest so please, keep sharing the game around, keep streaming, and keep letting us know your thoughts! A huge thanks as always to those who have been supporting us, and a warm welcome to any new players!
[hr][/hr] Enjoy, and thank you for playing!
[i][b]The NOTH Team[/b][/i]